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Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass

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Published 11/2025
Created by Jan Benkwtiz
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 33 Lectures ( 15h 22m ) | Size: 14.3 GB

SpeedTree 10 Masterclass: Build Epic UE5 Forests with PCG & Procedural Spline Paths

What you’ll learn
Create a realistic Pine Tree and Saplings in SpeedTree 10
Create an advanced Pivot based Wind System for Trees and Grass Foliage in Unreal Engine 5
Assign Vertex Colors inside SpeedTree 10
Create realistic Grass in SpeedTree 10
Create realistic Fern in SpeedTree 10
Create a detailed Tree Stump with Moss Layer and Fern
Create a detailed Forest Path with Displacement and Spline Blueprint
Scatter Assets with PCG in Unreal Engine 5
Create a Landscape with Distance Blend Material function
Create advanced Material Functions to have full control for Color Correction and Pivot based Wind Animation
Create a Forest Path inside your PCG in Unreal Engine 5
Learn to texture in Substance 3D Painter with Displacement
Create realistic Rocks and Stones
Apply clean UVs in Blender
Render with Blender’s Rendering Engine Cycles
Cinematic Lighting in Unreal Engine 5

Requirements
Basic knowledge in Unreal Engine 5 and Blender is preferred

Description
Hey CG Enthusiasts,this course is all about the brand new SpeedTree 10 with a full pipeline of creating a full stormy Forest Biome with the help of Blender, Substance Painter (not required) and finish everything off in Unreal Engine 5.5. This complete, no-fluff course takes you through the entire modern foliage pipeline used by indie studios and AAA environment artists in 2025:Model realistic pine trees, saplings, grass clumps, ferns, and a detailed mossy tree stump in SpeedTree 10Texture with proper displacement and detail in Substance 3D PainterClean UVs, fix origins, and test renders in Blender CyclesBuild advanced pivot-painter wind systems in UE5 so trees and grass bend naturally with full controlUse vertex colors directly from SpeedTree for intense wind controlsScatter thousands of assets instantly with PCG while keeping 30+ fpsCarve a natural forest path using splines that automatically pushes foliage awayCreate reusable material functions for easy color correction and wind adjustments using material parameter collectionLight everything cinematically for portfolio-ready shots and gameplayZero beginner theory, just straight-to-the-point, follow-along lessons. By the end you’ll have a stunning, game-ready forest and the exact workflow to create any biome you want. Perfect for intermediate artists who are ready to level up to pro. Jump in and start building something gorgeous today!

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