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Unreal Engine: Making Mario

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Published 11/2023
Created by Greg Wondra
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 71 Lectures ( 11h 12m ) | Size: 7.9 GB

Love Mario, Meat Boy, or classic Metroid? Learn to use Unreal Engine as we create a side scrolling platformer.

What you’ll learn
How to setup a project in Unreal
How to create and layout a sidescroller level in Unreal
How to script interactive gameplay elements utilizing Unreal Engine 5’s Blueprint Scripting tools
How to add menus and in-game HUD to a gaming experience
How to create a COMPLETE gaming experience from scratch!

Requirements
No programming or previous Unreal Engine experience necessary!

Description
In this game design course, I will be guiding you step by step through the creation of a side scrolling platformer game (akin to the classic “Mario” games) using Unreal Engine:  THE premier free to download gaming engine!  (AND the SAME engine used to build the smash hit “Fortnite.”)This course contains over 70 fun to follow video lessons (follow along in sequence).  Things learned in this course include:How to setup and create a project in Unreal EngineHow to construct a 2D level using 3D objectsHow to setup a side scrolling cameraHow to setup a character’s movement mechanicsHow to create interactive objects using Blueprint ScriptingHow to create powerups and special player abilitiesHow to implement simple enemy AIHow to create a checkpoint systemHow to respawn a playerHow to create a working HUDHow to create interactive menusHow to create a dynamic way of implementing “Level Settings” (making things like customizing music and time limits per level a cinch!)How to architecture a gaming project inside Unreal’s Project SettingsWith the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)When finished with the course, please send me photos or videos of what YOU have been able to build and I’ll share them with the community in future emails. 

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