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Multiplayer in Unreal with GAS and AWS Dedicated Servers

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Published 6/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 62h 28m | Size: 38.7 GB

Create a MOBA Game with Unreal Engine Gameplay Ability System and Build the Dedicated Server infrastructure with AWS

What you’ll learn
Create Multiplayer Game in Unreal Engine
Use the Gameplay Ability System
Build and Deploy Unreal Engine Dedicated Servers
Host Unreal Engine Dedicated Servers on AWS
Make a Comprehensive Inventory and Shop System
AI Perception and Behavior in Unreal Engine
Epic Online Service

Requirements
Basic Understanding of Unreal Engine
Basic Understanding of C++

Description
This course walks you through the complete process of building a competitive 5v5 multiplayer game using Unreal Engine, the Gameplay Ability System (GAS), and AWS for cloud deployment. You’ll learn to implement core gameplay mechanics in C++, design scalable systems with a modular architecture, and deploy dedicated servers using Docker and AWS—allowing players to connect and play from anywhere in the world.By the end of the course, you’ll have a fully functional MOBA-style game with:User login and account systemLobby creation and matchmakingCharacter selectionA complete game loopDedicated server deployment on AWSThe course starts with implementing the basic character components, enhanced input system and movement control. A proper IK foot will also be implemented with Control Rig. The Gameplay Ability Systems will then be utilized to implement the character attributes and abilities, ensuring multiplayer support from the beginning, and tested throughout the course. The abilities can be learned, upgraded, and their effects are level driven. The ability system also uses attribute driven algorithms to determine character health, regeneration, and many other character properties, following industry standard implementations.Two fully playable player characters with a total of twelve abilities will be implemented in the game, a melee combo, a ranged attack, four abilities for each of the player characters, and two shared passive abilities. With GAS and a flexible OOP approach, the game can be scaled up with more players with ease.A comprehensive AI driven minion is also implemented with the AI module of Unreal Engine. The AI has proper team id configuration, perception and forgetting routine, and can be reused for other types of games.A Completed inventory and shop system that is fully compatible with the Gameplay Ability is also implemented. The systems support multiplayer, using server authoritative approach, and support item stacking, consumption, granting abilities, and combinations. A combination widget will be implemented to show the entire combination tree of any selected item in the shop.Each of the components of the Game has complete UI implementation and a sophisticated animation blueprint will also be built to ensure the rich visuals of the gameplay.There are many other systems that are created in the course, explore the course curriculum for a full breakdown of each system covered.The course primarily uses C++ to implement the gameplay mechanics. With a modular approach, many systems are decoupled and can be repurposed for different types of games.

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