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Complete Unwrap & UV Map Mastery : Beginner to Advanced

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Duration 5h 42m MP4

Complete Unwrap & UV Map Mastery : Beginner to Advanced

Info:
Learning all about Unwrapping quickly with simple and project-based tutorials in 3Ds MAX

What you’ll learn

How to work with UVW maps and edit them for different purposes
How to use unwrap for Architectural and Gaming projects
How to unwrap complicated objects and modify them if need be
How to use unwrap to have a more efficient scene and objects

Requirements

3ds MAX software (Version 2016-2023)
Basic familiarity with modeling concepts in 3ds MAX
General Knowledge of 3d software, photo editing could be helpful but necessary

Description

A big problem that a lot of CG artists face, when trying to use or create different textures for their objects and assets is that when they apply that texture to that object, the results don’t look right. They look as if the textures do not match the object correctly; the textures end up looking either kind of crooked or distorted, and ultimately seem as though they do not belong to that object. This is where experience with UVW Maps and Unwrapping can come to the rescue. An experienced 3D artist knows that they have to properly Unwrap that object, inspect and modify the polygons if required, and make sure they are ready to be hosting the new textures.

In this course, you will learn all about the different processes, methods, tips and tricks of Unwrapping, and achieve complete mastery of how to work with UVW maps. So, this course is an excellent option for 3d artists who looking to take their skills to the next level and elevate their scenes with better texture and materials, which ultimately requires unwrapping skills. If you are working in the Gaming industry or as an architect, this course can be a game changer for you.

Who this course is for:

3D artists looking to elevate their skills
CG artists who want to work in the Gaming Industry
Current 3ds Max users who want to learn how to do Unwrapping for thier objects
Anyone with interested in 3D modeling and 3D software


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