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Getting Started With Animation In Blender

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Published 9/2025
Created by Alex Tumyang
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 41 Lectures ( 3h 42m ) | Size: 2.5 GB

Animation entry level course

What you’ll learn
Learn From Zero- you’ll learn the basics of keyframing tools
you’ll learn how to set keyframe and manipulate interpolation and keyframe types
you will learn graph editor
You will learn most essential tools to start creating animation in blender

Requirements
You must have basic computer knowledge.

Description
This course is designed to help you get started with animation in Blender through easy and practical projects. You will begin with the basics of keyframing and learn how to use the timeline, dope sheet, and animation view. A simple collision exercise will make it easier to understand how keyframes work and how objects move smoothly over time.This course is must for anyone interested in building a strong foundation before learning the 12 Principles of Animation.Next, you will explore the Graph Editor and create the classic bouncing ball animation. In this project, you will practice important animation principles such as squash and stretch. You will also learn how to make your animation smoother with easing, null objects, modifiers, and drivers. These tools will help you build stronger control over your animations and make them look more natural and polished.After that, you will move into procedural animation by creating a turret system. In this exercise, you will see how objects can move without using keyframes. You will also add simple rigging, animation modifiers, and a basic particle system to bring more variety, creativity, and realism.Finally, you will combine all the skills you learned in a cinematic project. By building a jet sequence, you will practice creating animations that feel dynamic, exciting, and professional.


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