MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.94 GB | Duration: 2h 37m
Learn everything you need to know to start planning and creating a professional Architectural Visualization – Part 2
What you’ll learn
This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course.
The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.
In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.
We’ll end by exporting our high definition UV material maps in Substance Designer.
Lecture 1 Preparing our couch for exporting to ZBrush
Lecture 2 Collecting reference images of fabric and couches
Lecture 3 Exporting our couch from 3ds Max to ZBrush
Lecture 4 Detailing our couch in ZBrush – part 1
Lecture 5 Detailing our couch in ZBrush – part 2
Lecture 6 Detailing our couch in ZBrush – part 3
Lecture 7 Detailing our couch in ZBrush – part 4
Lecture 8 Detailing our cushions in ZBrush – part 1
Lecture 9 Detailing our cushions in ZBrush – part 2
Lecture 10 Checking our UV layout and exporting our high definition model
Lecture 11 Baking and exporting our material map information in Substance Designer
Lecture 12 Differences between UV’s from 3ds Max and ZBrush