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Architectural Visualization: 3D Production

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MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.22 GB | Duration: 3h 54m

Learn the complete process for the 3d Image Production process. Using tools like 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter

What you’ll learn
Description
About

This course will be focussed on the 3D production process. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.
David will start by doing some quick checks from the latest 3D model received from the client. We will remodel some assets that are going to be promptly in our interior render view. After that, we’ll dive into creating the different textures and UV-maps needed to create a photo-realistic result. Depending on the visibility of an asset in the scene we will create high detail textures using a variety of techniques.
Ones everything is set up, we will go over the lighting our scene. A default Corona sun is used and an HDRI-texture. David will go over some tricks to create lighting that is the best fit for this interior render. David will explain the settings used in Corona Renderer, our rendering plugin, and the various render elements we need to render for our final course Post-Production.

Overview

Lecture 1 Checking and cleaning our final geometry in Rhino and Sketchup

Lecture 2 Remodeling our glass table

Lecture 3 Remodeling our closet

Lecture 4 Refining and UV-mapping the frame of our chair

Lecture 5 UV-mapping the armrests of the chair – part 1

Lecture 6 UV-mapping the armrests of the chair – part 2

Lecture 7 UV-mapping the posts of our chair

Lecture 8 Texture mapping our chair

Lecture 9 Modeling the library element – part 1

Lecture 10 Modeling the library element – part 2

Lecture 11 Modeling the library element – part 3

Lecture 12 Creating our 3D textures in Substance Painter – part 1

Lecture 13 Creating our 3D textures in Substance Painter – part 2

Lecture 14 Importing our maps into 3ds Max

Lecture 15 Sketching in Photoshop exploring composition and missing elements

Lecture 16 Creating test renders of our library elements in Corona Renderer

Lecture 17 Setting up our glass bowl element for rendering

Lecture 18 Analysing our test renders of our library elements

Lecture 19 Modeling our wooden floor tiles in 3ds Max

Lecture 20 Creating the textures for the wooden floor tiles

Lecture 21 Applying our textures to the wooden floor tiles

Lecture 22 Preparing the wood materials for the floor for rendering

Lecture 23 Performing final checks before rendering

Lecture 24 Analysing our final renders

Lecture 25 HDRI-lighting setup in Corona Renderer

Lecture 26 Corona Renderer setup explained for final renders

Architectural Visualization: 3D Production

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