
Size: 1.22 GB | Duration: 4h 37m | Video: AVC (.mp4) 1280×720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects. By the end of this course, you’ll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
* Importing references
* Creating a primitive base
* Modeling walls, windows, and floors
* Creating props like pipes
* Unwrapping a UV set
* Configuring the brushes and textures
* Painting base textures and detail layers
* Baking the texture and lighting
* Enhancing textures in Photoshop and Unity
* Adding finishing touches in Unity

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