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Unreal Engine 5 Fundamentals – A Beginner’S Guide

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Published 3/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.49 GB | Duration: 5h 30m

Learn the essential Unreal Engine 5 skills, from Blueprints and debugging to multiplayer basics and best practices.

What you’ll learn
Getting Started with Unreal Engine – Understand the basics of the engine and how to set up your first project.
Unreal Engine Editor – Learn how to navigate the editor efficiently, customize your workspace, and use essential tools.
Best Practices for Game Development – Discover efficient workflows and coding standards to keep your projects clean and scalable.
Blueprint Programming – Master the fundamentals of Unreal Engine’s visual scripting system to create game logic without writing code.
Essential Shortcuts & Debugging – Speed up development with useful shortcuts and debugging techniques.
Data Handling in Unreal Engine – Learn how to manage variables, data structures, and Blueprint communication.
Blueprint Communication – Understand different ways Blueprints interact, including event dispatchers and function calls.
Blueprint Visual Best Practices – Organize and structure your Blueprints efficiently to improve readability and performance.
Multiplayer Basics – Get an introduction to Unreal Engine’s networking system and how multiplayer functionality works.
Abstract Classes & Dynamic Dispatching – Learn how to use abstract classes and dynamic dispatching for flexible game design.
Materials & UI Basics – Create simple materials and user interfaces to enhance game visuals and interactivity.
Minimal Locomotion & Character Movement – Implement basic player movement and controls.
By the end of this course, you’ll have a solid foundation in Unreal Engine 5, allowing you to start your own projects with confidence.

Requirements
Able to listen and read in English
A PC that can run UE5

Description
Master the Basics of Unreal Engine 5 and Start Building Your Own GamesAre you new to Unreal Engine and eager to master its fundamentals? This course will introduce you to core Unreal Engine concepts, guiding you from the basics to more advanced topics like Blueprint programming, debugging, and multiplayer fundamentals. Whether you’re just starting or looking for a structured approach to learning Unreal Engine, this course will equip you with the essential skills to confidently build your own projects.What You’ll LearnGetting Started with Unreal Engine – Understand the basics of the engine and how to set up your first project.Unreal Engine Editor – Learn how to navigate the editor efficiently, customize your workspace, and use essential tools.Best Practices for Game Development – Discover efficient workflows and coding standards to keep your projects clean and scalable.Blueprint Programming – Master the fundamentals of Unreal Engine’s visual scripting system to create game logic without writing code.Essential Shortcuts & Debugging – Speed up development with useful shortcuts and debugging techniques.Data Handling in Unreal Engine – Learn how to manage variables, data structures, and Blueprint communication.Blueprint Communication – Understand different ways Blueprints interact, including event dispatchers and function calls.Blueprint Visual Best Practices – Organize and structure your Blueprints efficiently to improve readability and performance.Multiplayer Basics – Get an introduction to Unreal Engine’s networking system and how multiplayer functionality works.Abstract Classes & Dynamic Dispatching – Learn how to use abstract classes and dynamic dispatching for flexible game design.Materials & UI Basics – Create simple materials and user interfaces to enhance game visuals and interactivity.Minimal Locomotion & Character Movement – Implement basic player movement and controlsBy the end of this course, you’ll have a solid foundation in Unreal Engine 5, allowing you to start your own projects with confidence.Why Take This Course?Designed for Beginners – No prior Unreal Engine experience required.Step-by-Step Learning – Covers everything from variables to networking in a structured way.Hands-On & Practical – Learn through real-world examples and project-based exercises.Preview Videos Available – Check out free lessons to see the quality before enrolling.If you enjoy this course and are looking for more advanced topics, check out our Multiplayer Survival Framework Course, where we dive deeper into Unreal Engine’s networking and gameplay mechanics.Start learning Unreal Engine 5 today and build your foundation for game development!With kind regards,Eric RutsCompany Lead Games by Hyper

Overview
Section 1: Getting Started

Lecture 1 Introduction – Scope

Lecture 2 Introduction – Course Outline

Lecture 3 Introduction – Who am I?

Lecture 4 Introduction – Disclaimer about used File Names

Lecture 5 Creating the Project – Intro

Lecture 6 Creating the Project – Epic Games Launcher

Lecture 7 Creating the Project – Install The Engine and select Options

Lecture 8 Creating the Project – Create and Open the Project

Lecture 9 Creating the Project – Adding Third Person Template Pack

Lecture 10 Source Control – Intro

Lecture 11 Source Control – Example

Lecture 12 Sources – Unreal Engine 5 Quick start and advise on starting points

Lecture 13 Commonly Asked – Blueprints vs C++

Section 2: Editor

Lecture 14 Overview of the viewport – Panels

Lecture 15 Overview of the viewport – Navigating the Viewport

Lecture 16 Overview of the viewport – Viewmodes

Lecture 17 Settings – Plugins Project and Engine Settings

Lecture 18 Selection Modes – Landscape and Foliage

Lecture 19 Play – Playerstart Play and Simulate

Lecture 20 Pilot – Position Objects

Lecture 21 Contentbrowser – Filters Folders and Creating Assets

Section 3: Best Practices

Lecture 22 Naming Conventions

Lecture 23 Folder Structuring

Lecture 24 Moving Files – Redirectors

Lecture 25 Moving Files – Reference Viewer

Section 4: Blueprints

Lecture 26 Class Framework – Intro

Lecture 27 Class Framework – Examples

Lecture 28 Class Framework – Relation

Lecture 29 Blueprint Programming – Intro

Lecture 30 Blueprint Programming – Blueprint Overview

Lecture 31 Blueprint Programming – Actor Component

Lecture 32 Blueprint Programming – Functions and Variables

Lecture 33 Blueprint Programming – Exposing Variables

Lecture 34 Blueprint Programming – Pure Functions

Lecture 35 Blueprint Programming – Parent and Child (OOP)

Lecture 36 Blueprint Programming – Macros

Lecture 37 Blueprint Programming – Variable Types

Section 5: Shortcuts

Lecture 38 Improving efficiency in BP programming

Section 6: Debugging

Lecture 39 Intro

Lecture 40 Breakpoints and Printing

Lecture 41 Debugger

Lecture 42 Warning and Errors

Lecture 43 Searching and Finding

Section 7: Data

Lecture 44 Structures Enumerations and Datatables

Section 8: Blueprint Communication

Lecture 45 Intro

Lecture 46 Tracing

Lecture 47 Casting

Lecture 48 Event Dispatching

Lecture 49 Interfaces

Lecture 50 Overlapping

Section 9: BlueprintStructurtingAndBestPractices

Lecture 51 Intro

Lecture 52 Blueprint Structuring

Section 10: Multiplayer

Lecture 53 Intro

Lecture 54 Simulate Network

Lecture 55 Replication Setting

Lecture 56 Spawn Actor

Lecture 57 Remote Procedure Call – Server Client and Multicasting

Lecture 58 Replicate Variable

Lecture 59 Rep Notify

Section 11: Abstract Classes

Lecture 60 Abstract classes and Dynamic Dispatching

Section 12: Materials

Lecture 61 Intro

Lecture 62 Textures

Lecture 63 Shortcuts

Lecture 64 Parameters and Instances

Section 13: Locomotion

Lecture 65 Intro

Lecture 66 Anim BP – Eventgraph and State Machine

Lecture 67 Anim Montage

Lecture 68 Outro

Section 14: User Interface (UI)

Lecture 69 Intro

Lecture 70 Viewport

Lecture 71 Progressbar Example

Lecture 72 Binding

Lecture 73 Event Based UI

Beginners that want to feel comfortable in Unreal Engine 5,Intermediates which would like to get a refresher and learn tips and tricks which they probably did not know off.

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