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Genre: eLearning
In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity.
To get started we’ll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we’ll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more.
To finish up the tutorial, we’ll learn how to use some of Unity’s great features like LOD Groups, Occlusion Culling and Light Baking.
Table of Contents:
Identifying graphics performance issues 10:01
Optimizing geometry 10:29
Reducing draw calls 10:12
Reducing texture size 12:08
Level of detail 09:06
Occlusion culling 07:44
Lightmapping 12:30


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