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Build a Helix-Style 3D Mobile Game in Unity 6 & C#

Unity dsgsd 1浏览 0评论

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Published 1/2026
Created by Vasko Petrovski
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 24 Lectures ( 3h 11m ) | Size: 2.74 GB

Procedural mesh generation, physics destruction, combo scoring, and complete game loop — no modeling needed

What you’ll learn
✓ Build a fully functional Helix Jump clone from scratch using Unity and C#
✓ Generate 3D donut-shaped platforms procedurally using code — no modeling software needed
✓ Implement a complete game loop with scoring, combos, level progression, and polished UI
✓ Create satisfying destruction effects with physics-based shattering and fade-out animations

Requirements
● Basic understanding of C# fundamentals (variables, loops, if statements, functions)
● Unity installed on your computer (free version works perfectly)

Description
Have you ever played Helix Jump and thought “I want to build this”?

In this course, you will. From scratch. No templates, no asset store shortcuts — just you, Unity, and C#.

By the end, you’ll have a complete, polished game you can play on your phone or add to your portfolio.

WHAT YOU’LL BUILD

A fully functional Helix Jump-style game featuring

– Bouncing ball with satisfying squash and stretch physics

– Procedurally generated platforms — the game builds itself with code

– Safe zones and danger zones with proper collision detection

– Smash-through mechanics when falling at high speed

– Shatter effects with physics-based debris

– Combo system that rewards skillful play

– Complete game loop: scoring, levels, game over, restart

– Clean UI that updates in real-time

WHAT YOU’LL LEARN

This isn’t just about building one game. You’ll gain skills that transfer to any project

– Procedural Mesh Generation — create 3D shapes entirely with code

– Submesh Detection — identify exactly which material the player touched

– Coroutines — spread animations smoothly across multiple frames

– Singleton Pattern — manage game state cleanly and professionally

– Physics & Forces — make debris tumble and fly realistically

– Game Architecture — structure a complete project the right way

WHAT MAKES THIS DIFFERENT

Most tutorials teach isolated concepts. This course teaches them together in a real project.

No 3D modeling software required. We generate every platform with code — which means you’ll understand procedural generation, one of the most powerful techniques in game development.

No complex math prerequisites. I break down the geometry step by step.

Just results. A real game. Real skills.

WHO THIS IS FOR

– Unity beginners who know basic C# and want their first complete project

– Developers stuck in “tutorial hell” who need to finish something real

– Anyone curious how hyper-casual mobile games actually work

– Programmers who want to add procedural generation to their skillset

WHAT YOU NEED

– Unity 6 installed (free version works)

– Basic C# knowledge (variables, loops, functions)

– Willingness to build something cool

Ready to create your own Helix Jump?

Click enroll and let’s start building.

Password/解压密码www.tbtos.com

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