
Published 2/2026
Created by Ramey Devs
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 5h 18m ) | Size: 3.77 GB
Learn engine architecture, scenes, asset management, input systems, and collision using MonoGame and C#
What you’ll learn
✓ Design and build a reusable 2D game engine from scratch using C# and MonoGame principles, focusing on clean architecture and real-world engine design patterns.
✓ Implement core engine systems including a scene manager, asset manager, input system, time management, and rendering pipeline!
✓ Understand real-world game engine workflows by debugging, refactoring, and solving problems live, gaining insight into how professional engines evolve over time
✓ Gain confidence reading and writing low-level game code, enabling students to customize, optimize, and extend their own engines.
Requirements
● Basic programming knowledge in C# (variables, classes, methods, and basic object-oriented concepts) A PC or Mac capable of running Visual Studio (or a similar C# IDE) Willingness to learn how game engines work under the hood rather than relying on pre-built tools No prior game engine or MonoGame experience required — everything is explained step by step
Description
Have you ever wanted to understand how a real game engine works under the hood?
In this course, you’ll build a fully functional 2D game engine from scratch using MonoGame and C#, learning the same architectural patterns used in professional game development.
Instead of relying on prebuilt engines, this course focuses on foundational systems: scene management, game loops, asset loading, input handling, collision detection, and rendering flow. You’ll see how everything connects and why engines are structured the way they are.
This course is designed to be hands-on and practical. You’ll write real engine code, encounter real problems, and fix them in real time. Along the way, I explain why certain design decisions are made, not just how to type the code. This helps you develop true engine-level thinking rather than just following tutorials.
By the end of the course, you’ll have
• A reusable 2D engine foundation
• A deep understanding of MonoGame’s workflow
• The confidence to expand your engine with your own systems
• The skills needed to build your own games or engine extensions
This course is ideal if you’re tired of black-box engines and want to truly understand game development at a low level, while still using modern tools and clean architecture.
Whether your goal is to build games, improve your programming skills, or learn how professional engines are structured, this course will give you a strong and flexible foundation.
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