
We’ll begin by building the base geometry for our crossbow in Softimage. Once the base geometry is modeled, we will detail and paint the weapon in Mudbox. To finish up, we will generate maps for the color and sculpted detail before viewing our crossbow in Marmoset Toolbag.
When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and Mudbox and creating useable assets from them.
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http://uploaded.net/file/ro69lhjs/DTCrGaWeapSoftMud.part1.rar
http://uploaded.net/file/pemzrazl/DTCrGaWeapSoftMud.part2.rar
http://uploaded.net/file/ct9s0cmq/DTCrGaWeapSoftMud.part3.rar
http://uploaded.net/file/xaf0hd21/DTCrGaWeapSoftMud.part4.rar
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DTCrGaWeapSoftMud.part1.rar: http://www.t00y.com/file/37812820
DTCrGaWeapSoftMud.part2.rar: http://www.t00y.com/file/37812831
DTCrGaWeapSoftMud.part3.rar: http://www.t00y.com/file/37812888
DTCrGaWeapSoftMud.part4.rar: http://www.t00y.com/file/37813062
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