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Product Rendering in Unreal Engine 5.6 | Beginner’s Guide

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Duration 5h 23m Project Files Included MP4

Product Rendering in Unreal Engine 5.6 | Beginner’s Guide

Info:

What you’ll learn
Build a complete product-rendering workflow in Unreal Engine 5.6, including materials, lighting actors, camera setup, and render settings.
Create professional studio lighting setups in UE5 by studying real photography techniques and accurately replicating them digitally.
Match a product reference image with precision, including camera angle, contrast, hue, saturation, exposure, and overall mood.
Integrate CGI with live-action images, matching perspective, lighting, reflections, and depth of field for realistic compositing.
Use DaVinci Resolve for product-rendering post-production, including color correction, grading, and film-emulation workflows.
Prepare hero assets for rendering by adjusting models/UVs in Maya or Blender and optimizing materials for realistic results.
Develop creative and commercially viable product compositions, focusing on brand colors, message clarity, and visual storytelling.
Create photorealistic droplets and fine details directly in Unreal Engine without simulations or external tools.

Welcome to the Beginner’s Guide to Product Rendering in Unreal Engine 5.6 and DaVinci Resolve – a complete, beginner-friendly course designed to take you from foundational skills to fully professional, photorealistic product renders.

Whether you’re a 3D artist, designer, filmmaker, or complete beginner, this course gives you the full workflow used for product rendering.

What This Course Includes

15+ hours of content, with 5.5 hours available now and the rest releasing soon.

Complete course files

Step-by-step project-based learning
Software Used
Unreal Engine 5.5 & 5.6
DaVinci Resolve
Maya (or Blender alternatives)
Photoshop

What You’ll Learn
Unreal Engine Fundamentals

Navigation, interface, materials, lighting actors, and cameras

Real-time lighting concepts for accurate reflections and brand-consistent rendering

How to replicate real photography lighting setups inside UE

Lighting & Rendering for Product Shots

Studio lighting breakdowns (reflections, fall-offs, diffusion, color control)

Building photorealistic hero shots using Marketplace assets

Understanding the exposure triangle: F-Stop, Shutter Speed, ISO

Professional render settings for stills and animations

DaVinci Resolve Post-Production

Interface, media workflow, editing basics

Advanced color correction and color grading

Film emulation, contrast shaping, highlight roll-off control

Techniques to match brand colors and reference images accurately

CGI + Live-Action Integration

Choosing the right background images

Prepping live-action plates (with and without Nuke)

Matching CGI lighting, shadows, and perspective

Final color grading and polish in DaVinci Resolve

Course Projects

You will create three complete, professional-level product renders:

7UP Case Study 1 – Replicating Real Photography Lighting

Study real studio lighting from real world references

Adjust Marketplace hero assets using Maya/Blender

Recreate a full lighting setup inside UE

Final grade in DaVinci Resolve

7UP Case Study 2 – Studio Lighting & Reference Matching

Match a product reference image precisely

Control hue, saturation, depth, and contrast

Create realistic droplets in UE without simulations

Produce multiple variations using the same setup

7UP Case Study 3 – CGI + Live Image Integration

Select the right live background images

Prep plates (files included for non-Nuke users)

Integrate CGI model into real photos seamlessly

Final filmic color grade in DaVinci Resolve

Requirements

RTX GPU recommended for ray tracing/path tracing

Basic understanding of any 3D software (Maya, Blender, etc.)

Photoshop (optional for simple adjustments)

Mostly free assets used; optional paid assets only if desired

By the End of This Course, You Will Be Able To:

Build photorealistic product renders from scratch

Recreate professional studio lighting setups in Unreal Engine

Confidently match real-world reference images

Integrate CGI with live-action images convincingly

Produce clean, cinematic final renders using DaVinci Resolve

Who this course is for:
Beginner to Intermediate 3D Artists who want to learn professional product-rendering workflows without feeling overwhelmed.
Unreal Engine beginners who want to build a strong foundation in lighting, materials, cameras, and cinematic rendering.
Students or self-learners looking to create portfolio-ready product renders and understand real-world commercial workflows.
Artists transitioning from Blender, Maya, V-Ray, Corona, or traditional CGI who want to explore real-time rendering and speed up their production pipeline.
Graphic designers, motion designers, and content creators who want to add high-quality 3D product visuals to their skillset.
Anyone interested in photorealism, lighting, brand-focused color grading, and CGI + live-action integration using Unreal Engine and DaVinci Resolve.


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