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3D Voxel Automata With Unity And C#

未分类 dsgsd 5浏览 0评论

b5f9f10d85d04bc6a37225f29eae5890

Published 11/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.93 GB | Duration: 3h 39m

Create Emergent Voxel Simulations with Falling Sand, Water, and Custom Voxel Behaviours

What you’ll learn
Use ScriptableObjects to create different voxel types and define how they will interact with other voxels
Generate optimized procedural meshes at runtime using lookup table based voxel meshing
Implement 3D cellular automata to create emergent voxel behaviour
Build a voxel sandbox editor to place and remove blocks and test your simulations
Utilize UML diagrams to design voxel engine architecture

Requirements
Beginner experience with C#
Basic familiarity with Unity

Description
This course is for Unity developers who want to build a voxel automata playground from scratch. If you’ve ever been mesmerized Conway’s Game of Life, or you’ll love exploring the same concept in three dimensions with materials like sand, water, and rock.You’ll learn to create a system where each voxel follows basic cellular automata rules to produce emergent behavior. Sand tumbles and settles into natural slopes. Water flows downhill and pools in low areas. Rock stays in place forms structures that water and sand must navigate. These simple interactions combined can create surprisingly rich results. You can create channels and watch water flow through them, pile sand into dunes, or design waterfalls that cascade from level to level.This course will cover efficient voxel data structures, runtime mesh generation, and an interactive editor where you can add or remove voxels and watch your automata simulate in real time. You’ll understand how basic rules can apply to voxels to create emergent flowing systems.If you have some basic C# and Unity experience, you’re ready to start. No advanced math or deep technical knowledge is required. I’ll walk you through everything with clear examples and hands-on coding, showing you how to build a sandbox where simple automata rules can create endlessly fascinating results.

Beginner Unity developers wanting to create awesome simulations with voxels


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