SimplyLightwave: Mastering Glass – HDR Lighting and Light Passes
English | 2014 | mp4 | H264 1920×1080 | AAC 2 ch | 1 hr 27 min | 794 MB
eLearning
Learn to shade and light glass with a high level of realism, and save yourself a lot of time by being able to relight your glass renders in post-production. This tutorial covers the full process from start to final renders with the post production work and light passes done in Photoshop. Starting by creating a simple wine glass model and a studio lighting setup, we dive into setting up HDR light passes designed to mimic the Maxwell Renderer’s Multilight feature. This method can save hours of rendering time as a bulk of the lighting can be done in post.
Contents:
Lesson 1: Introduction and project overview
Lesson 2: Setting up a backdrop and modeling the glass
Lesson 3: Adding lights and creating a glass material
Lesson 4: Creating HDR lighting passes and the wooden table surface
Lesson 5: Composition and lighting continues
Lesson 6: Final tweaks and using HDR lighting passes in post
Contents:
Lesson 1: Introduction and project overview
Lesson 2: Setting up a backdrop and modeling the glass
Lesson 3: Adding lights and creating a glass material
Lesson 4: Creating HDR lighting passes and the wooden table surface
Lesson 5: Composition and lighting continues
Lesson 6: Final tweaks and using HDR lighting passes in post
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