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Autodesk Maya 2025.3 Linux

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Autodesk Maya 2025.3 Linux with Updated Extensions

Maya 2025新增功能
新的 Apple 芯片支持(Maya 2025 可在 Intel 和 Apple Silicon 架构上本机运行)

建模方面的新变化

Maya 中的新建模更新包括智能拉伸、斜角过滤属性和作为斜角输入的布尔交集。

绑定和角色动画的新增功能

根据客户要求对装配工和动画师进行各种更新和改进。

运动轨迹更新

Maya 的运动轨迹系统已在2025年进行了重新审视,使其更加有效和灵活。

更新摄影表编辑器

摄影表经过重新设计,可以快速、直观地理解、操作和调整动画时序。

图形编辑器热键更改

图形编辑器曲线雕刻工具的两个键盘快捷键已更改。

开发者帮助门户

Maya 2025开发人员帮助现在拥有自己的专用网站。

阿诺德玛雅 5.4.0

Maya 2025 包括 Arnold 版本 5.4.0。

Maya 0.27插件

更新的通用场景描述(USD)插件允许艺术家批量加载和卸载多个 prim。

Lookdevx for Maya 1.3.0 插件

Lookdevx 的最新更新引入了对 MaterialX数据格式的支持。艺术家现在可以将 MaterialX 材质直接 分配给 Maya 几何体。

Bifrost比弗罗斯特2.9.0.0

Bifrost 2.9.0.0包含许多新功能和改进功能,包括用于使用泡沫模拟海浪的新节点。您可以在时间和距离上为风驱动的水面创建光谱波,并将其与碰撞器引起的尾流和涟漪的动态波相结合。

Substance 2.5.0

Maya 2025 包括 Substance 版本2.5.0。

现在包含奖励工具

奖励工具现在包含在 Maya 安装程序中。


Autodesk Maya 2025.3 Linux with Updated Extensions | 4.5 Gb
Languages Supported: English, 日本語, 简体中文

Autodesk has released Maya 2025.3 , the new version of its 3D software for visual effects, animation and game development. This update to the 3D animation tool reworks Boolean modeling, and introduces OpenPBR support and interesting new simulation features.

Maya 2025.3 introduces support for OpenPBR, the Autodesk co-developed open material standard, used in this demo scene created by look dev artist Nikie Monteleone.

Maya 2025.3 introduces support for OpenPBR, the Autodesk co-developed open material standard, used in this demo scene created by look dev artist Nikie Monteleone. The update reworks Maya’s Boolean algorithm, making Boolean modeling operations more reliable on complex models and those with problem geometry. It is also now possible to work with OpenPBR materials in Maya, thanks to the support for the new open material standard in both the LookdevX toolset and the Arnold renderer. Simulation toolset Bifrost for Maya gets a new option to ‘wedge’ simulations in the cloud.

3D modeling: new, more reliable Boolean algorithm
Key changes in Maya itself include an update to Boolean modeling. The software’s Boolean algorithm has now been updated to match the one in 3ds Max, also improving the predictability and reliability of Boolean operations. According to Autodesk, the improvement is quite significant: in its internal tests, the old Boolean system would fail in 6% of cases, reduced to 0% with the new algorithm. The change should be most noticeable on problem geometry, such as meshes with coincident vertices or coplanar faces, and on complex Booleans with multiple source meshes.
Animation: workflow updates to the Graph Editor
Animators get workflow updates to the Graph Editor. Change include a new Auto-resize keys on zoom option, which resizes keys when zooming out, and new settings to control the appearance of tangent handles in the Graph view.

LookdevX: support for the new OpenPBR material standard
Outside the core application, there are updates to the key plugins included with Maya, including LookdevX, the new look dev toolset introduced in Maya 2024. The big change in LookdevX for Maya 1.6.0 is support for OpenPBR, the new open material standard developed by Autodesk and Adobe. A unified successor to the Autodesk Standard Surface and Adobe Standard Material, it is intended to increase interoperability between of material between CG applications. Other changes include the option to save compounds – groups of nodes within the shading graph – for reuse in future projects, or to share with collaborators. There are also three new gradient types, Radial, Circular and Box, in the Ramp node.
Arnold for Maya 5.4.5: a wide-ranging update
OpenPBR is also now supported in Maya’s integration for the Arnold renderer. Arnold for Maya 5.4.5 introduces a new OpenPBR Surface shader, and tools to convert Arnold’s aiStandardSurface shaders to OpenPBR Surface. The release also updates Arnold’s own Ramp shaders, which get new 3D ramp modes, and the option to add procedural noise to the ramps generated. The Tonemap imager gets a self-descriptive heatmap mode, which generates heatmap-style effects in renders. Volume rendering workflow has also been improved, with volumes now displayed in the viewport, and two new parameters for controlling light scattering. For denoising renders, the OIDN (OpenImageDenoise) denoiser is now supported on AMD as well NVIDIA GPUs on Windows, and on Apple Silicon processors on macOS. Under the hood, GPU rendering performance has been improved, particularly on scenes containing large numbers of lights or instances. There are also a lot of smaller feature and workflow improvements.

Bifrost for Maya: Flow Wedging lets you run variant simulations in the cloud
Bifrost for Maya, Maya’s multiphysics plugin, gets an interesting update, with Bifrost for Maya 2.11 introducing an experimental modular rigging framework. Users also get the option to ‘wedge’ simulations, generating variant simulations with a range of parameter values, in the cloud.
USD for Maya: control USD cameras with Maya’s native camera controls
Maya’s USD integration gets a more workflow-focused update, with USD for Maya 0.30 making it possible to use Maya’s native camera controls to manipulate USD cameras. It is also now possible to reload references, payloads and nested references for prims in the Outliner, and to set custom text colors for prims.

Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small. It features a wide range of tools for every step of the creation process, including (but not limited to) modeling, rigging, animation, FX, rendering, motion graphics, and more.
Autodesk Maya 2025 presents features updates throughout Maya’s core toolsets, adding 3ds Max’s Smart Extrude system, and a new Deformation widget and unified Motion Trail editor for rigging and animation. Look development toolset LookdevX gets native support for MaterialX shading graphs, and USD for Maya gets support for bulk loading and unloading of USD prims. Simulation add-on Bifrost for Maya now includes the Bifrost Ocean Simulation System from the older Maya Fluids toolset, while Autodesk’s Arnold renderer gets better GPU rendering.

Unlock your full creative potential and improve collaboration in Autodesk Maya with new and improved modeling, animation, and simulation capabilities, as well as more tightly integrated open-source technologies, like LookdevX and MayaUSD.
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Owner: Autodesk Inc.
Product Name: Maya
Version: 2025.3 with Updated Extensions *
Supported Architectures: x64
Website Home Page : http://www.autodesk.com
Languages Supported: multilanguage
System Requirements: Linux **
Size: 4.5 Gb

* included:
Autodesk_Maya_2025_3_ML_Linux_64bit.tgz
Bifrost_2.12.0.0_Maya2025_Linux.run
MayaUSD_0.30.0_Maya2025.3_Linux.run
Autodesk_Maya_2025_3_Update_DEVKIT_Linux.tgz
FlowRetopology_1109_Linux_64bit.tgz


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