
Published 10/2025
Created by Jan Benkwtiz
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 38 Lectures ( 19h 56m) | Size: 18.1 GB
Create a full Landscape Master Material, Nanite Trees, Foliage, Splines and PCG
What you’ll learn
Create a complete Landscape Master Material with all functionalities
Create an Environment with PCG
Create a detailed Nanite Tree
Create detailed Nanite Grass Foliage
Create a Spline Path with TemporalDither
Cinematic Lighting
Water Shading with Depth Fade
Learn to use the Movie Render Queue
OCIO – Color Management for Export to DaVinci
Learn the Essentials about Textures and PBR
Parallax Occlusion
Endless Material Functions
Learn how to use Displacement
Create a 5km Landscape in GAEA and import into Unreal Engine 5
Requirements
You need to know how to open up Unreal Engine 5
Description
Hey there, future environment artists! Welcome to the Unreal Engine 5 Environment Art Masterclass: Create a Cinematic Black Spruce Forest. I’m thrilled you’re here to dive into this 20-hour journey with me, where we’re going to craft a jaw-dropping, foggy, and just a little unsettling black spruce forest that could easily star in a AAA game or cinematic masterpiece.Picture this: you’re standing in a dark, misty forest. Towering black spruce trees sway gently in the wind, their branches casting eerie shadows. A muddy tiretrack road snakes through the scene, leading to a haunting mausoleum glowing faintly under cinematic lights. Thick, volumetric fog curls around the grass and stones, creating that perfect, spine-chilling vibe. By the end of this course, you’ll be the one building this world from scratch, using industry-standard tools like Blender, Substance Painter, and Unreal Engine 5.Whether you’re a beginner dreaming of breaking into game development or an intermediate artist looking to level up with next-gen techniques, this course has you covered. We’ll start by sculpting a high-poly black spruce tree in Blender, unwrapping clean UVs, and texturing it in Substance Painter. Then, we’ll bring it into Unreal Engine 5 as a Nanite asset and make it dance in the wind. From there, we’ll create a master landscape material packed with pro features like parallax occlusion, runtime virtual textures, and automatic slope blending. You’ll also learn to craft a dynamic tiretrack road with spline meshes, master Procedural Content Generation for scattering foliage, and build custom grass to bring the forest to life.The grand finale? We’ll tie it all together with a cinematic scene, importing a mausoleum scan, adding ultra-volumetric fog, cinematic lighting, and all the moody details to make your portfolio pop. This isn’t just a course—it’s your ticket to creating something that screams “hire me” to game studios or indie projects.No matter your skill level, I’ll guide you step-by-step with clear, hands-on lessons. You don’t need to be a pro to start—just a passion for creating immersive worlds. So, grab your coffee, fire up your computer, and let’s get lost in this dark, beautiful forest together. Ready to make something unforgettable? Let’s jump in!
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