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Creating a stylized rock star goat character

Maya教程 dsgsd 76浏览 0评论

Duration Project 8h 46m Files Included MP4

Creating a stylized rock star goat character

Info:
What you’ll learn
Learn how to model a character for animation industries
Learn how to texture a character
Learn how to groom and render a character
Produce one final portfolio piece

What’s the course about?

This course is about creating a stylized rockstar goat character, based on a concept that I did some time ago. It’s gonna be stylized and heavily influenced by one of my favorite movies, Zootopia from Walt Disney Animation Studio. I was inspired by Zootopia’s character design. The entire character is modeled from scratch with the mindset that it will be used for animation.

So in general I will address modeling, texturing, grooming, look development, rendering, and post-processing.

Who is the course for?

I prepared this course with the goal of helping you create your first portfolio piece.

In learning 3D programs you often end up watching many tutorials that are not well structured, and all you have is just a work in progress that doesn’t show your skills are very common.

So in this course, we will work together on a project from start to finish with the aim of creating one final image that best shows your skills to clients. And if you have some basic 3D modeling experience yet are struggling to create high-quality images, this course is for you,

I want to mention that this course is not for absolute beginners rather it is for someone who has a basic understanding of 3D modeling and has some basic working knowledge in programs like Maya, Zbrush, and Substance Painter, but if you are a total beginner and curious to learn some general workflows that will help you with your journey in becoming a better artist, feel free to take this course. You will find a lot of good tips and tricks to become a better 3D artist.
What are the requirements?

I will be using industry-standard programs like Zbrush for modeling, Substance Painter for texturing, Autodesk Maya for UV mapping, grooming in xgen, and final rendering using Vray. And lastly, I will use Photoshop for post-processing.

In terms of hardware requirements, you need a decent workstation or gaming PC with at least 16 GB RAM and dedicated graphics card memory, especially when we do grooming things could get a little slower if you have a lower-end PC.

Another nice to have thing is a pressure-sensitive tablet of any kind, it can be just a graphics tablet or a pen tablet

So these are some of the requirements that I think would help you follow along with this course.

Once you download this course you will find all the course videos organized in five chapters. In addition, you will get the resource files under project files.
Who this course is for:
From intermediate to advanced learners


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