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JangaFX LiquiGen 1.0.2 x64

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JangaFX LiquiGen 是一款由EmberGen 创作者开发的实时液体模拟软件,它使用GPU 加速进行高性能模拟,允许用户快速创建从水到粘液等多种液体效果。该软件提供直观的节点式用户界面,支持将模拟结果导出为Alembic、图像序列等格式,并可用于游戏和电影等实时场景。


File size: 120 MB

We want you to master the element of water and LiquiGen is the easiest real-time liquid simulation tool you’ll ever use. LiquiGen allows you to create anything from water and blood to ketchup and slime. With real-time meshing, customizable forces, sparse simulation domains, and a real-time path tracer, you’ll be able to reach elemental mastery in no-time.

Liquid Simulations Have Never Been Easier.
Liquid simulations have been notoriously difficult because of the knowledge required and the time and compute power needed. With an intuitive UI derived from EmberGen, you assemble a small node graph to create the perfect setup for your simulation. Press play, and tweak parameters in real-time. When you’re ready to export, simply click export and you’re done!

Game Ready Exports Are Our Norm.
LiquiGen has a games workflow unlike any other visual effects package in the industry. Generate game-ready, fully assembled flipbooks in seconds, then preview your flipbook animations with our inspector tool. Export Vertex Animated Textures (VAT) or Mesh Flipbooks with ease. We built LiquiGen from the ground up with games in mind.

Instantly Export Game and Film Ready Assets
Export an array of game-ready data types with no special setup required
Alembic Caches for particles, meshes, and foam
Mesh Flipbooks and VAT Textures
Flipbooks & Sequences
Normal Maps
Refraction Maps
Animated Decals

Features
Real-time Simulations
Harness your GPU to edit simulations in real-time.

Alembic Exports
Export of .abc files supported

State of the Art Liquid Rendering
Utilize our renderer for high quality results instantly and real time

Export Image Sequences & Flipbooks
EXR, PNG, TGA

20 Projects Included
Learn LiquiGen by dissecting our projects

Most Fun You’ll Ever Have
Simple interface, amazing performance, incredible results

Import Animated Meshes
Import FBX and Alembic files for use as emitters and colliders

Professionally Designed User Interface
The best UI you have ever used in any software, period.

Whats New
New Additions​
Added support for dropping multiple files onto the node graph
Added copy + paste support to curves and gradients
Added many tooltips for Camera Preferences

Changes​
Removed “WASD Fly Plane” settings for each camera operation
“Fly Plane” can still be set for the “Fly” and “Pan” modes
Renamed “Camera Rotate” to “Orbit”
Renamed “Camera Rotate First Person” to “Fly”

Fixes​
Fixed a bug preventing presets from being launched on the home page
Fixed issues with UI animation being dependant on framerate
Fixed “Show” attribute in Shape forces not hiding imported meshes when disabled
Fixed “Show Masks” not showing masks when enabled
Fixed crash on VDB exports
Fixed wrong frame rate when exporting Alembic with compensation enabled
Fixed invalid particles showing outside the world domain

Homepage
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