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JangaFX IlluGen 1.0.2 x64

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JangaFX IlluGen 是一款专为实时视觉特效(VFX)和技术艺术(Tech Art)领域而设计的、全球首创的程序化节点式工具。它旨在帮助游戏开发者和VFX 艺术家高效地生成用于游戏内的2D 和3D 素材资源,例如平铺噪音贴图、法线贴图、流动贴图、以及用于FX 模拟的网格和纹理。


File size: 75.7 MB

IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won’t want to use any other tool.

Condense Your Workflow
IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won’t want to use any other tool.

Wonderfully Marrying 2D and 3D
Imagine this: You’re trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You’ll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you’re going to author the 3D mesh in one program and then author the textures somewhere else. You’ll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game.

Export These Data Types
Square and non-square 2D Textures
Flipbooks
3D Meshes
Flowmaps
UV Distortions
Pivot Baking
Mesh Flipbooks

Whats New
New Additions​
Added geometry self shadowing
Added intensity parameter to color to normal node
Added maximum smoothness intensity to Polar Scatter node and Grayscale Fractal nodes
Added support for dropping multiple files onto the node graph
Added automatic capture of thumbnails for projects
Added geo displacement node, this removes the displacement pin in the renderer
Added a scale reference to grayscale shape node to define the texture axis used to define the size of the shape
Added preset to all nodes missing them
Added color to normal intensity slider
Added copy + paste support to curves and gradients
Added a ‘regular’ chaos type to UV radial

Improvements​
Improved floating viewport when a panel is fullscreen to display all viewport modes
Improved grid shadow to work with opacity keying and displacement
Improved geometry and point node types. you can now use all geo nodes with any type of geometry
Improved anisotropy in utils transform node which has been replaced with non uniform scale – horizontal and vertical scales
Improved graph undo/redo stability
Improved workload balancing on weaker GPUs
Improved geometry lighting
Improved auto view when working with 2D heavy project
Improved chaos in UV radial : 3D noise, rotation, contrast and bias control

Changes​
Changed graph align options to support shortcuts
Changed timeline key align to support shortcuts
Changed renderer node parameter “emissive” to “emissive intenisty”
Moved ground grid and shadow to per-project settings

Fixes​
Fixed a bug preventing presets from being launched on the home page
Fixed issues with ui animation being dependant on framerate
Fixed crash/freeze while the node graph is processing geometry
Fixed geometry merge to support different attributes configuration to be merged
Fixed broken curvature node
Fixed caustic tiling even when tiling option was off
Fixed geo noise missing shard and gabor noises
Fixed grayscale spline when uv input is connected
Fixed Caustic looking drastically different when changing resolutions
Fixed fractal nodes breaking the tiling when quincunx was active
Fixed grid node not generating tileable islands
Fixed geometry tangents when using geo uv node
Fixed nodes not updating properly when dependent on timeline frame
Fixed geo node stats not updating properly when animated
Fixed undo undoing too many things in a single action
Fixed modulatable range slider when inputting for “Max” value
Fixed undo resetting the entire lattice for the lattice warp node
Fixed first frame of export being wrong in many cases

Homepage

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