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Mastering Broken Tile Type Materials in Substance Designer

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Published 9/2024
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 4h 16m | Size: 3.27 GB

Create Detailed Tile Broken Textures with Basic Nodes and Techniques

What you’ll learn
Mastering Basic Nodes: Learn to proficiently use fundamental nodes in Substance Designer to create intricate tile textures with depth and realism.
Enhancing Texture Details: Explore techniques to add extra details such as fallen leaves and cracks to tile materials, improving visual richness and complexity.
Creating Comprehensive Maps: Understand the process of generating Height, Normal, Ambient Occlusion, BaseColor, Roughness, and Metallic maps to achieve cohesive
Utilizing Atlas Sheets: Gain expertise in creating and using atlas sheet SBSAR files from Quixel textures, enabling efficient texture management textures sets.

Requirements
There are no specific requirements to take this course. Beginners are welcome, and the course is designed to introduce learners to Substance Designer and its basic nodes
Familiarity with digital art concepts and a basic understanding of texture creation will be beneficial but not essential
Access to Substance Designer software (version 11.3 or above) is necessary to follow along with the tutorials. The course includes all necessary project files and resources, ensuring learners can practice and explore at their own pace.

Description
Welcome to “Mastering Broken Tile Type Materials in Substance Designer,” a comprehensive tutorial series designed to empower you with the skills to create intricate and detailed textures using simple steps in Substance Designer. Over the course of 245 minutes of high-resolution, unnarrated video content, you will delve into the fundamental techniques required to produce tile-type materials enriched with extra details such as fallen leaves.In this tutorial, we focus on leveraging basic nodes and blending techniques to achieve sophisticated results. Whether you’re new to Substance Designer or looking to expand your skills, this course offers a structured approach to understanding texture creation. You’ll learn essential processes like height map creation, normal map generation, and ambient occlusion detailing, ensuring your materials are realistic and visually compelling.Each chapter is meticulously crafted to enhance your understanding and application of Substance Designer’s capabilities. From creating base color, roughness, and metallic maps to finalizing your material with atlas data from Quixel textures, you’ll gain practical insights that can be applied to various texture sets and projects.This course is ideal for intermediate learners who possess a basic understanding of Substance Designer and its workflow. Whether you’re a game developer, 3D artist, or texture enthusiast, mastering these techniques will elevate your ability to create versatile and engaging materials. Included are clean SBS files for in-depth study and exploration, allowing you to follow along and implement the techniques demonstrated.By the end of this course, you’ll have the confidence and proficiency to tackle complex texture projects and unleash your creativity within Substance Designer’s versatile environment. Join us on this journey to mastering tile-type materials and discover the endless possibilities of texture creation in Substance Designer!


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