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Create A Shoot ‘Em Up (Shmup) Game In Godot Engine

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Published 9/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1018.25 MB | Duration: 1h 37m

Learn how to create a shoot ’em up (shmup) game in Godot Engine

What you’ll learn
Godot Engine – Nodes, Scenes & GDScript
Shoot ‘Em Up – Aircrafts, Bullets & Power-Up
User Interface (HUD) – Scoring & Player’s Lives
Exporting – Windows
Requirements
Familiar with programming
Familiar with Godot Engine
Description
Do you like shoot ’em up (shmup) games like Strikers 1945, Raiden, and Ikaruga? Do you want to know how to make them?Then let’s learn how to make them in this course!The course will teach you how to make shmup games using the Godot Engine, a free and open-source software (FOSS). It will cover many aspects and mechanics of shmup games.Using the Godot Engine, we will cover how to:Create levelCreate aircraft (player & enemy)Create bullets (player’s bullet and enemy’s bullet)Create a HUD (Score & player’s lives)Add sound effects and musicExport project to WindowsYou will also learn how to:Use the tilemaps to create the levelsScroll the background of the levelsUse the animation player to create animationsCreate an explosion effect for the aircraftCreate a taking damage effect for the enemiesCreate a power-up (bullet upgrade) for the playerSpawn enemies during gameplayRespawn player after dyingCreate a game over screenRestart after a game overAnd much more!By the end of this course, you will learn the basics of shmup games from start to finish. Use that knowledge you have learned to create your own shoot ’em up games!Note: The instructor is still developing the course. Sometimes in the future, the instructor will add more lessons to the course.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Preparation

Lecture 2 Download Godot Engine

Lecture 3 Download Assets

Lecture 4 Setting Up

Section 3: Gameplay

Lecture 5 Creating Level

Lecture 6 Creating Player Plane

Lecture 7 Creating Enemy Plane

Lecture 8 Creating Player Bullet

Lecture 9 Creating Enemy Bullet

Lecture 10 Creating Explosion Effect

Lecture 11 Creating Damaged Effect

Lecture 12 Creating Power Up

Lecture 13 Spawning Enemies

Lecture 14 Respawning Player

Section 4: User Interface (HUD)

Lecture 15 Creating Score

Lecture 16 Creating Player’s Lives

Lecture 17 Creating Game Over Screen

Section 5: SFX & Music

Lecture 18 Adding Sound Effects & Music

Section 6: Exporting

Lecture 19 Exporting to Windows

Section 7: Closing

Lecture 20 Closing

Godot game developer


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