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Dixxl Tuxxs – 2D Racing Game Series in Unity: Volume 2

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Dixxl Tuxxs - 2D Racing Game Series in Unity: Volume 2

 

Dixxl Tuxxs – 2D Racing Game Series in Unity: Volume 2 | 1.09GB

Duration: 1h 47m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you’ll learn how to create your own sprites to be imported into Unity.

Dixxl Tuxxs - 2D Racing Game Series in Unity: Volume 2Dixxl Tuxxs - 2D Racing Game Series in Unity: Volume 2
We’ll start by setting up the parameters for our sprite sheet in Photoshop. Following this we’ll begin the process of creating the sprites for our game’s vehicle by sketching out its design. From here we’ll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle’s sprites.

Next we’ll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we’ll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we’ll learn how to populate our sprite sheet and save out an alpha channel.


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