Published 8/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 8h 39m | Size: 4.58 GB
Learn to write drivers for GPIO, USART, Timer from scratch and apply them in a fun Dino game project
What you’ll learn
Master bare-metal driver development for essential peripherals like GPIO, USART/UART, Timer (Output Compare and PWM)— no HAL, no magic, just full control
Learn to decode technical reference manuals and extract register-level details — a skill transferable across any microcontroller family, not just STM32
Think like an embedded engineer: debug, build, and solve real problems
Control a real Dino Game using your own embedded drivers
Understand microcontroller architecture: buses, block diagrams, and how the CPU talks to peripherals
Implement interrupt-driven programming for GPIOs, USART, and Timers
Unlock creative thinking by exploring how embedded systems can power games — not just LEDs and sensors
Gain confidence in debugging techniques using breakpoints, register watch view to troubleshoot
Get a developer mindset: instead of relying on libraries, you’ll build your own tools — understanding what’s happening at the lowest level
Organize your code clearly with proper structure, comment and separation
Requirements
Basic knowledge of C programming language
Description
I started out as a beginner (or “snoop”), unsure where to start. Today, I confidently apply embedded knowledge in professional projects and take part in expert-level technical discussions. That’s why I know exactly which parts are confusing for beginners — and I’ve made it my mission to explain them simply and clearly.Are you ready to stop relying on libraries and start writing your own embedded drivers from scratch?This hands-on course is designed to teach you how to build essential embedded drivers — for GPIO, USART/UART, Timers — with no HAL, no abstraction, and no shortcuts. Whether you’re a beginner or a self-taught enthusiast, this course will help you gain full control of the microcontroller by programming directly at the register level.Instead of endless theory, we use a project-based learning approach. Throughout the course, you’ll apply each driver you build to control a fun, interactive Dino game — a perfect way to instantly see the result of your code in action and stay motivated as you progress.You don’t need any prior experience with low-level embedded programming. We’ll start from the very beginning: installing the necessary tools, setting up your environment, and writing your first embedded driver step-by-step.To help you learn effectively, this course uses animations, graphs, and diagrams to break down complex ideas — instead of overwhelming you with text-heavy slides. I also use a live coding style throughout the course, so it’ll feel like you and I are sharing the same screen, learning side by side. You’ll see exactly how I think, troubleshoot, and write real embedded code in action.This course is carefully designed to be completed in around 8.5 hours, so you can finish it in one to two weeks — or even faster if you’re a quick learner. You’ll walk away with practical skills, real project experience, and the confidence to build embedded systems without relying on pre-written libraries.If you’re ready to take full control of embedded systems and actually see your code come to life, this course is for you.Let’s build drivers — and make the Dino run!
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