Published 8/2025
Created by Michael Burt
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 19 Lectures ( 15h 15m ) | Size: 12.1 GB
Explore intermediate development topics such as the AStar algorithm, packed arrays, vertex animated textures (VAT)
What you’ll learn
Learn technical art workflows with Blender and Godot (including Vertex Animated Shaders)
Optimize Godot games for web builds using multimeshes, VAT, and packed arrays
Level-up your Godot workflow and pipeline skills
Develop and iterate on practical game design documents that give you a great starting point for a game
Requirements
Basic Godot 4 development experience
Basic Blender experience
Description
This course details my development process of the web-based city builder game called ZTown.Each lecture is approximately an hour long, some longer, some shorter- you will see nearly everything I do, with very little content cut from the process. I often talk through why I am doing something, not only what I am doing, and I include when I make mistakes. This will allow you to get a viewpoint on how I design games, and you can think about how you might do things differently, or maybe there are certain things you would like to borrow from my practice (please do!).The course will take you through all of my major design and development activities to produce a working vertical slice:Game design inception and game design doc creationThinking out design problems with design problemsDeveloping 3D art pipelines and workflows that suit complex topics such as vertex animated textures, and vertex paint masks for instanced rendering and animatingIterate and develop a complete Godot 4.4 project designed for webImplementation of the AStar algorithm for path finding in a city building gameA complete breakdown of in-gamer shaders and multimesh instancing algorithms for Vertex Animated Textures (VAT)The process for finalizing and polishing the game, including adding sound effects, an end screen, and tweaking all of the game design variables.At the beginning of each video, you will get a brief description of the lecture as well as suggestions on how best to approach the videos. Some of these learning suggestions include:Pausing the video at key moments and repeating the steps for yourself so you understand how to work in Blender, Godot, or other pieces of software usedListening along and taking notes, to see how certain things might be implemented in your design practiceJumping to important timestamps to find and gather specific bits of knowledge contained in the videos.
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