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3D Character Creature – Complete Pipeline (2025)

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Published 7/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 32h 1m | Size: 29.9 GB

Modeling – Baking – Texturing – Rendering

What you’ll learn
They will learn how to create a realistic 3D character from scratch, from blocking to final detailing.
They will gain hands-on experience using industry-standard tools like ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
They will learn how to prepare textures, bake maps, use smart masks, and apply techniques for creating realistic surface details.
They will gain efficient modeling workflows and practical tips for each stage of the character creation process.

Requirements
Students should have basic knowledge of 3D modeling concepts (having prior experience with any 3D software is a plus).
The following software should be installed before starting the course: ZBrush, Maya, Substance Painter, Marmoset Toolbag

Description
In this comprehensive and hands on course, you will learn how to create a monster character model from scratch all the way to a professional level. We’ll start with just a design idea and, using AI assisted methods, transform that initial vision directly into a production ready 3D model. Throughout the course, you’ll gain practical experience with every step of the character creation pipeline just like in real world projects.During the modeling process, we’ll be working with powerful industry-standard software such as ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Arnold Renderer. Each stage will be clearly explained and reinforced through practical application using included project files.What You Will Learn:Techniques for turning an AI assisted art direction into a 3D modelHigh resolution digital sculpting using ZBrushCreating clean, animation ready low poly retopology in MayaUV unwrapping and accurate detail transferBaking high resolution details to a low poly mesh in Marmoset ToolbagProfessional PBR texturing workflows in Substance PainterCreating realistic wear and material effects for skin, eyes, armor, and moreLighting, atmosphere setup, posing, and final rendering with Arnold RendererOptimizing characters for real time applications such as games and animationContent Lecture:At the end of the course, you’ll get access to all source files and supporting materials used throughout the project. These resources are provided for educational and reference purposes only.

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