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Horse Modelling In Modo 3D

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Horse Modelling In Modo 3D

Last updated 4/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.23 GB | Duration: 9h 51m

Create a 3D horse model in the professional 3D application Modo

What you’ll learn
boxmodelling
sculpting
uv-mapping
baking
creating a normal map
creating fur
Requirements
Modo (3d modelling software)
PureRef (you can download it)
Description
This is a huge course, for intermediate Modo users that will learn you how to create a 3D horse, using the professional 3D modelling application Modo (Foundry).If you are new to Modo, it would be best to watch my previous course (3d modelling – a Modo modelling guide) before enrolling to this course. The previous course is a bit outdated, but most of the tools still function the same way.This course has been made with Modo 12.In this course you will learn a lot. You will learn how to import reference images. You will also learn how to use an external application called PureRef for using even more reference images. Then you will learn the basics of box modelling. And with a basic mesh created, you will sculpt it, refine your sculpt during the sculpting process and convert it to a regular mesh. Next you will learn how to do a basic unwrap of your model (uv-mapping), adjust your UV-map and find/fix errors. I will lead you through the hair and fur materials and how to use the tools for sculpting the hair. Many methods for creating and placing fur will be discussed, including a method of exporting them to a game engine. You will learn in depth about normal map baking. Including most of the pitfalls and how to fix things, if they don’t work. You will learn the basics of colormanagement for baking maps. And bake an ambient occlusion map. Finally you will learn how to use the (very basic) painting tools in Modo, to create pbr maps and change the settings in Modo to export your low-poly model to for example Unity game engine.


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