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Space Marine Helmet – Blender 2.8 And Substance Painter

Blender教程 dsgsd 95浏览 0评论

Last updated 5/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.51 GB | Duration: 4h 31m

Master Hard Surface 3D Modeling and 3D Game Texturing Using Blender 2.8 and Substance Painter to Create AAA Game Assets

What you’ll learn
Generate highly detailed hard surface assets for action-oriented video games
Learn simple hard surface modeling techniques in Blender to create visually dynamic shapes
Turn a bland gray model into an awesome textured asset fast in Substance Painter
How to quickly set up cinematic studio lighting for a dramatic render perfect for your portfolio
Tips and tricks to improve workflow speed allowing you to produce greater volume of assets
Requirements
Latest copy of Blender and Substance Painter installed on your computer
A modern computer that can handle GPU intensive tasks recommended
Description
First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That’s why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry. Taking ample inspiration from a popular first person shooter protagonist, let’s take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I’ll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.Once you learn the techniques involved in creating this awesome helmet, you’ll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.So don’t wait. Hop right into this course and upgrade your 3D game art skills right away!

Overview

Section 1: Block Out Geometry

Lecture 1 Basic Shape

Lecture 2 Adding Ridges

Lecture 3 Adding Indents

Lecture 4 Shaping Proportions

Section 2: Refine Model

Lecture 5 Separate Geo

Lecture 6 Add Bevel

Lecture 7 Create Divot

Lecture 8 Ear Section

Lecture 9 Lower Helmet

Lecture 10 Mask Section

Lecture 11 Smooth Visor

Lecture 12 Vent Details

Section 3: Texture Paint

Lecture 13 Block In Materials

Lecture 14 Hard Surface Details

Lecture 15 Dirt, Wear, and Tear

Lecture 16 Stamp Decals

Lecture 17 Finishing Touches

Section 4: Rendering

Lecture 18 Render Setup

3D artists of all levels interested in creating realistic sci-fi video game assets,Users of other 3D packages who want to incorporate Blender 2.8 into their game art production pipeline,Indie game developers who want to boost the quality of their projects’ graphics,Fresh game artists looking to enter the game industry with a portfolio lined with professional quality work


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