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Rigging 101 For Game Characters | Maya 2020.3

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Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 5.62 GB | Duration: 6h 24m
Learn the tools and concepts to rig characters in Maya 2020.3 from the industry professional Rigger/Animator Tyler Gogan

What you’ll learn
Learn the tools and concepts to rig characters in Maya 2020.3.
Learn the ins and outs of rigging a bipedal character – from absolute beginning to the end.
Learn to build a rig, a skeleton, and controllers for your rig from the ground up.
Completely rig and skin a character to get it ready for animation.

Description
NOTE THAT THIS COURSE IS TARGETED TOWARDS INTERMEDIATE USERS

For the past eight years, I have worked on multiple video games spanning from indie titles to professional AAA works. I am so excited to share my knowledge of rigging in video games to help you with your projects or land a job in the games industry.

In this course, we will create a full character rig where you will learn the industry standard methods that I have refined throughout my years of experience in the games industry.

The information is taught in a “big picture” way so that you can follow along with your own biped character models and learn as you create your own products.

We want to make the learning process easy to understand for you, covering all tools and concepts of rigging. There will even be some tests, so be sure to take notes. Learning 3D rigging can be overwhelming so make sure to pace yourself.

For those with experience rigging, you’ll learn tips that will accelerate your current workflow and help you to polish your skills.

I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy or Discord.

6 hours of video content and still updating!

I am so excited to see what you all come up with and the results you get for your characters!

Riggers, what are you waiting for?

Who this course is for:
Students that have already some 3D knowledge and want to expand their knowledge.
3D Artists that want to get into Rigging.
Aspiring riggers and animators.
Those looking for a job in the video games industry.
Those wanting to make their own indie games who want to know industry standard pipelines.
Indie game developers.
Technical Artists in the games industry.


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