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Creating Cinematics in Unreal Engine 5: Production-Ready Workflow Using UE5

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由好莱坞知名特效公司 DNEG 的 3D 通用设计师 岩崎功辅 (Kosuke Iwasaki) 倾力打造的 Creating Cinematics in Unreal Engine 5 是一门由 The Gnomon Workshop 推出的 6 小时重磅电影级全流程视效工作坊。该课程专为 3D/2D 艺术家、制片经理及独立电影导演量身设计,旨在帮助学员掌握虚幻引擎 5(UE5)在影视动画和 CG 短片制作中的前沿核心管线。


Kosuke Iwasaki | Duration: 6:04 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 3,63 GB | Language: English

Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management, through to blocking scenes, kitbashing, working with the Material System, working with characters, creating Niagara effects, working with the Sequencer, lighting, and post-processing.

Artists can expect to learn how to create a cinematic shot while gaining a solid understanding of the best practices that professionals use when working in Unreal Engine to get up and running quickly and efficiently. Project files provided with this workshop include “KI Visualizer,” a blueprint to help with checking your composition and values; “KI SimpleBlockingShape,” simple shapes to help artists with the layout and blockout of a scene; and “WinterGirl,” a copyright-free rigged character that was utilized in this workshop.

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