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C++ Unreal Engine + AI Tools: Idea To Steam Release Game Dev

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5cace29fa2b8fa365df5f129cf3902bc

Published 7/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.68 GB | Duration: 4h 1m

Learn to design, develop, and publish a complete zombie survival game using Unreal Engine 5, C++, and AI—completely solo

Description
Dead2Rise – Build & Publish a Complete Game Using Unreal Engine 5, C++ and AIWelcome to the most practical and complete game development course for solo creators.In this course, I’ll take you step by step through the full process of building a third + first-person zombie survival horror game from scratch—all using Unreal Engine 5, C++, and the power of AI tools to help you speed up your workflow and unlock your creativity.We’ll be building Dead2Rise, a dark and gritty zombie wave survival game set in an Old West town. You’ll scavenge during the day and defend yourself at night against hordes of undead enemies. And the best part? You’ll do everything yourself—even publish it on Steam—with full confidence. – What You’ll Learn:How to plan and design a full game from concept to publishing – Game Design DocumentSetting up a clean Unreal Engine 5 project for long-term developmentCreating a shared character base for both the player and zombiesSetting up Enhanced Input for smooth movement, aiming, jumping, sprinting, and crouchingProgramming intelligent zombie AI with three enemy types: Screamers, Reapers, and Juggernaut zombies. They can see, hear and chase you + they can dodge your melee attacks and patrol when you are not in range.Building a wave-based survival system with a day/night gameplay loopDesigning a full combat system with both hitscan and projectile weapons (rifles, pistols, shotguns, grenade launcher)Adding immersive UI elements (health bar, stamina bar, ammo counter, wave timer)Creating an inventory and loot system with medkits, ammo, and weapon pickupsImplementing sound, ambient music, zombie FX, blood decals, lighting, fog, and VFXSaving and loading your game using a proper SaveManager and SaveGameObjectOrganizing your code with a professional class hierarchy and modular architectureUsing AI tools like ChatGPT to write code, design systems, generate ideas, and solve problems instantlyVersion controlling your project with GitHub—only tracking what you needPackaging and publishing your game to Steam – Why This Course Is Different:I created this game and this course completely solo using the same tools I teach. This isn’t theory. This isn’t a collection of features. This is a real project, taught the way real games are built.You won’t just “follow along”—you’ll understand how to build your own systems, how to solve your own problems, and how to finish your own games. With Unreal Engine, C++, and AI, you’ll have full creative freedom and complete control.By the end of the course, you won’t need to ask “how do I build a game?” again. You’ll know. And you’ll be ready to build whatever game you want—independently.

Anyone who wants to use AI as a personal game development assistant,Solo developers who want to build real games from start to finish,Who want to skip theory and build something they can actually release,Unreal Engine users who want to learn C++ in a real-world game project,Programmers who want to expand into game design and publishing

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