Paul Widelski | Duration: 4:49 h | Video: H264 1920×1080 | Audio: AAC3 48 kHz 2ch | 2,24 GB | Language: English/Russian
Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation.
What you’ll learn:
• The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?
• Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 5 years.
• This course on Creating Armored Game Characters will focus entirely on the skills and workflows for creating a set of armor.
By the end of the course you’ll:
• Understand how to get a good and quick starting point in ZBrush
• Understand how make convincing armor parts and fit together fasteners, buckles, etc.
• Have mastered how to add details such as engraving and embossing
• Know how to use Substance Painter workflows to create smart materials for the full set of armor
转载请注明:0daytown » Armor for Games