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Intermediate Unity 6 : Connect Complex Game Mechanics

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Published 7/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 25h 1m | Size: 13.2 GB

Level up your Unity skills by connecting concepts like AI, Design Patterns, Grid-Based Movement and many more

What you’ll learn
Connect concepts and systems in Unity into a full game
Learn to integrate a complex state machine into a Unity game
Try different architectural approaches on how to make your scripts communicate
Learn to create dozens of complex Levels in minutes

Requirements
Basic Unity Knowledge

Description
Welcome to our Intermediate Unity 6 course.This course tries to solve the problem of “What to learn next, if you have learned the basics of Unity”.Probably you already know how to solve several problem in Unity individually. The next ideal step is to connect these several concepts into a full End-To-End Project. After taking this course you will have a template for creating serious medium sized games.We will create a game loosely based on the famous Maze-Runner Pacman. The reason we chose this game is because it contains a wide combination of concepts and can be fully implemented without using any third party tools.The following concepts will be covered and connected into a final game:AI:NavigationPath DebuggingBehavior ControlState Machine ConceptsConfigurable State Machines with minimal setupClean Architecture:Singleton – should you use it?InterfacesDelegatesCreate your own API-ScriptExtend MonobehavioursStatic ClassesEvent-based CommunicationPlayer Movement:Input System (New)Raycast-based MovementGrid-based MovementSmooth Movement without Corner-CuttingCustom Grid:Grid VisualizationAutomated Level DetectionCell-Types for Navigation, Movement and Object PlacementPosition-Independence of the GridAPI like access to Grid CalculationsAutomated Level-Creation:RuletilesTile PalettesScripted TilesCreate dozens of Levels in minutesTilemap Systemand many more topics like:Level ResettingAnimationsTeleportationSpawningCollision DetectionEditor ScriptsPreparing Image AssetsSee you in the course.


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