Published 6/2025
Created by Ramkesh Singh
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 23 Lectures ( 3h 23m ) | Size: 3.1 GB
Build production-ready VR apps & games in Unity 6 LTS with Normcore 2 networking, Meta XR & Unity XR
What you’ll learn
Build a Quest-ready VR project in Unity 2023 LTS from blank scene to APK.
Integrate Normcore 2 for low-latency voice, transforms and custom RPCs
Rig Ready Player Me avatars and drive full-body IK with XR Interaction
Add multiplayer grabbing, physics-based weapons and ownership transfer.
Meta avatar integration with normcore
Ready Player me avatar integration with Final IK full body and Normcore
Requirements
Basic Unity navigation and C# scripting (if-statements, MonoBehaviours).
PC or Mac able to run Unity 2023 LTS.
Meta Quest 2/3/Pro headset + USB-C cable for on-device testing (optional but recommended).
Description
Creating a smooth, cross-platform multiplayer experience in virtual reality can feel overwhelming—especially when you need rock-solid voice chat, realistic hand interactions and avatars that truly represent your players. This practical masterclass guides you step-by-step through building those features in Unity 6 LTS, powered by the lightning-fast Normcore 2 realtime networking stack, the latest Unity XR & Meta XR SDK for Quest 2/3/Pro, plus industry-standard tools like Ready Player Me, Final IK, Meta Avatars and the XR Interaction Toolkit.What we coverMultiplayer foundations – Compare leading SDKs, weigh pros and cons, and architect authoritative versus client-hosted setups.Hands-on Unity XR workflow – Configure input and locomotion, rig full-body avatars with Ready Player Me, and add immersive physics-based grabbing.Voice & data synchronisation – Integrate Normcore’s built-in spatial voice chat and networked variables for latency-free gameplay.Meta XR ecosystem – Deploy to Quest in minutes, enable Meta Avatars for cross-app identity, and tap platform social features.Best-practice polish – Optimise bandwidth, profile server costs, implement lobby/room flows, and add persistence for live Metaverse spaces.By the end, you’ll have a reusable template scene that supports grab interactions, proximity voice, cross-device play and cloud scaling—ready to slot into your own VR game or enterprise collaboration app. No prior multiplayer experience is required—just comfortable C# scripting and basic Unity knowledge.Enroll now to leapfrog months of R&D and launch VR worlds that just work online!
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