Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.02 GB | Duration: 8 lectures • 1h 49m
Add Flutter In App Consumable & Non Consumable Purchase in your App . Using Firebase & Flutter Only . With Null Safety .
What you’ll learn
How to add In-App Purchases (both Consumable & Non-Consumable).
How to verify In-app Purchases using Firebase.
How to manage Game Coins.
How to test In-app purchases.
I’ll tell you everything you need to know about adding Flutter to a flutter app. We will use Firebase & Flutter only.
In this course, you’ll add two types of In-App Purchases to an app and verify these purchases using Firebase.
The first purchase, “Get Premium” gives users premium access. This only has to be purchased once and is available forever. Such a purchase is non-consumable because the app cannot consume it but is valid forever.
The second option, “Get Game Coin” gives the user a direct benefit of 10 Gold Coins. These are directly available to the user and can be bought many times. This is called a consumable as it is directly consumed and can be consumed multiple times.
The backend service (provided for you) verifies the purchases using Cloud Functions and Firestore. Using Firebase makes the process easier, and in your production app, you can use this backend service. It’s EASY | SECURE | RECOMMEND FOR PRODUCTION APP.
You will get all code step-wise on Github in the latest Flutter(v2.10.4) & Dart(2.16.2) Version with Null Safety.
The entire course is divided into Four Steps. That has everything you need to know about Flutter In-App Purchase, and it all starts with you making your first Flutter App TODAY.
And in the future, if something changes in the flutter in-app purchase. Then I’ll update this course accordingly.
Who this course is for
Anyone who wants to add Flutter In App Purchases in Mobile App.