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World Machine 4 Build 4049 Professional

Windows dsgsd 14浏览 0评论

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File size: 91.7 MB

Simulate, Don’t Sculpt. Use powerful tools like erosion to generate lifelike CG terrain. Export to Unity, UE4/5, or your preferred software.

How World Machine Works
Unlike traditional brush-based terrain editors, World Machine uses a procedural approach. Shape the terrain using basic building blocks such as fractals… then hit them with simulations of nature to create realistic features.
Simply wire together action boxes to create your world.
Here’s a great landscape created in less than two minutes.

Shape Your Terrain
Start with a hand-drawn mockup or design entirely within World Machine using our comprehensive suite of tools
Import from files or sculpt mountains with our intuitive tools
Add intricate details using fractal noise, then refine with advanced erosion simulations
Draw major rivers to automatically carve natural-looking river valleys
70+ tools at your disposal.

Advanced Texturing
Achieve exceptional texturing by leveraging data generated during the erosion process.
Produce high-quality results swiftly with our built-in macros and presets, or customize intricate texturing networks tailored to your specific needs.
Whether you prefer megatextures or splat-map techniques, World Machine enables you to create realistic texture coverage for your terrain models.

Seamlessly Integrate
Import your terrains into your preferred 3D applications with our straightforward export process.
Export a variety of formats including meshes, heightmaps, megatexture-style bitmaps, splat maps, and weight maps.
Use output masks to guide vegeation or special areas.. the possibilies are endless.

Rapid Terrain Generation
Utilize a comprehensive suite of procedural tools to create terrains from scratch or import existing files as your foundation.

Draw Rivers & Sculpt Mountains
Take control of procedural elements by precisely drawing rivers and sculpting mountains to shape your unique landscapes.

Simulate Nature
Emulate real-world phenomena like erosion, talus slopes, and snow formations with our advanced simulation tools.

Graph-based Workflow
Non-destructive editing of your terrain by connecting together device nodes

Better Texturing
Sophisticated color schemes beyond height and slope controls

Export to Unity, Unreal Engine, Maya, 3DSMax…
Export your terrain to use with virtually any 3D software or game engine using heightfields, meshes, textures, weight maps…

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