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Megascans Scene – Lost Road

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Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.86 GB | Duration: 4h 34m

Learn step-by-step how to create a destroyed road environment.

What you’ll learn
Advanced Terrain Creation with Landmass Plugin
Fully customizable PCG tools for Trees, Decals and Spline Decals (all included)
Drawing a road with Nanite Tessellation
Painting Vertex on Nanite Assets
Using Nanite/Megascans assets
Add details such as decals for dead leaves and debris.
Add Volumetric Clouds
Automatic Foliage Setup with Landscape Grass Types
Create a realistic and natural lighting

Requirements
Owning a computer with Windows 10 or Windows 11
Winrar or 7zip to decompress files
The basics on Unreal Engine (Camera movements, working with material instances…)

Description
Here is the second Megascans course! The goal is to get straight to the point and focus on composition and lighting only thanks to Megascans assets, provided shaders and tree packs.What I will learn?In Unreal Engine 5.4.1:Advanced Terrain Creation with Landmass PluginFully customizable PCG tools for Trees, Decals and Spline Decals (all included)Drawing a road with Nanite TessellationPainting Vertex on Nanite AssetsUsing Nanite/Megascans assetsAdd details such as decals for dead leaves and debris.Add Volumetric CloudsAutomatic Foliage Setup with Landscape Grass TypesCreate a realistic and natural lightingWorking with Quixel Bridge plugin natively available in UE5What I will get?~4h30 of step-by-step video tutorial~55 videos1080/30fps resolutionSoftware Used:Unreal Engine 5.4.1Level:Anyone who wants to learn, improve or fix their skills in environment creation.Prerequisite:Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11Winrar or 7zip to decompress filesThe basics on Unreal Engine (Camera movements, working with material instances…)Important note : This course was created in version 5.4.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

Overview
Section 1: Introduction

Lecture 1 Introduction & Provided Project Overview

Section 2: Landscape

Lecture 2 Add Terrain

Lecture 3 Increase Resolution

Lecture 4 Set Textures for First Layer

Lecture 5 Road – Add First Road Segment

Lecture 6 Road – Drawing Road Spline

Lecture 7 Road – Set up Road Edge Falloff

Lecture 8 Road – Paint Terrain

Section 3: Add Mountains (Landmass Plugin)

Lecture 9 Add First Mountain

Lecture 10 Set First Mountain Details

Lecture 11 Add Left Mountains

Lecture 12 Add Right Mountains

Lecture 13 Add Rock Texture on Slopes

Lecture 14 Fix Sharp Slopes

Section 4: Play with PCGs

Lecture 15 Add Big Trees

Lecture 16 How Editor Parameters Work

Lecture 17 Add Medium Trees

Lecture 18 Add Small and Sapling Trees

Lecture 19 Optimizing Sapling Trees

Lecture 20 Add Road PCG Blocker

Lecture 21 Convert Sapling Trees as Nanite

Lecture 22 Add Seedling Trees

Section 5: Automatic Foliage (Landcape Grass Type / LGT)

Lecture 23 Add Grass

Lecture 24 Add Purple Flowers

Lecture 25 Add Dry Plants

Lecture 26 Add Yellow Flowers

Section 6: Road Enhancement

Lecture 27 Add Gravel Decals

Lecture 28 Set Edges with the Decals Spline Tool

Lecture 29 Merge Road – Convert Segments as One Static Mesh

Lecture 30 Merge Road – Weld Extra Vertices

Lecture 31 Merge Road – Enable Nanite

Lecture 32 Set Vertex Textures in Material Instance

Lecture 33 Set Middle Potholes

Lecture 34 Set Center Potholes

Lecture 35 Fix Landscape Holes

Lecture 36 Add Puddles

Lecture 37 Better Transition between Textures

Lecture 38 Add Foliage on Edges with the Foliage Tool

Section 7: Add Details

Lecture 39 Import Decal Textures

Lecture 40 Play with PCG Decals Tool

Lecture 41 Add Small Stones

Section 8: Lighting

Lecture 42 Set Sun Position

Lecture 43 Add Volumetric Fog

Lecture 44 Set up Sky Atmosphere

Lecture 45 Set up Post Process Volume

Lecture 46 Get a better Lighting (Local Exposure)

Lecture 47 Randomize Tree Placement & Set up Road Specular

Lecture 48 Set up Decals Specular & Improve Blending with Road

Lecture 49 Add Some PCG Blockers

Lecture 50 Fix Dark Shadows

Lecture 51 Things to know about Renderings

Lecture 52 New Random PCG Placement

Lecture 53 Improve Fog & Sun Position

Lecture 54 Add Volumetric Clouds

Lecture 55 Set up Volumetric Clouds

Lecture 56 Improve Water Reflection

Lecture 57 Set Leaves Specular & Outro

Anyone who wants to learn, improve or fix their skills in environment creation.

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