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Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5

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Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 45.86 GB | Duration: 31h 30m

fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5

fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5

What you’ll learn
Fighter jet game mechanics
Radar and Sam missile system
M1 Tank game mechanics
Artilleries
Helicopter game mechanics
Anti air gun
Ship game mechanics
Chaos destruction
APC game mechanics
FPS shooter game mechanics
AI for enemy
Third person game mechanics

Requirements
you need just unreal engine 5

Description
we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery’s that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: 01.For absolute beginners

Lecture 2 01.Section introduction

Lecture 3 02.Install unreal engine

Lecture 4 03.Create game

Lecture 5 04.Navigating through level

Lecture 6 05.Position in level

Lecture 7 06.Rotating and scaling

Lecture 8 07.Content drawer

Lecture 9 08.Importing

Lecture 10 09.Materials

Lecture 11 10.Blueprint

Lecture 12 11.Event graph

Lecture 13 12.Variables

Lecture 14 13.Location

Lecture 15 14.Event tick

Lecture 16 15.Vector variable

Lecture 17 16.Timers

Lecture 18 17.Flip flop

Lecture 19 18.Boolean

Lecture 20 19.Platform

Lecture 21 20.GameMode

Lecture 22 21.Character class

Lecture 23 22.Spring arm and camera

Lecture 24 23.Input mapping context

Lecture 25 24.Input action

Lecture 26 25.Going forward and backward

Lecture 27 26.Move left and right

Lecture 28 27.Look around

Lecture 29 28.Jump

Lecture 30 29.Animation blueprint

Lecture 31 30.Animation blueprint event graph

Lecture 32 31.State machine

Lecture 33 32.BlendSpace

Lecture 34 33.Jump and Fall

Lecture 35 34.Land animation

Section 3: 02.Fighter Jet

Lecture 36 01.Create and Import

Lecture 37 02.Wheeled vehicle blueprint

Lecture 38 03.Look around fighter jet

Lecture 39 04.Wheel setup

Lecture 40 05.Aerofoil setup

Lecture 41 06.Thruster setup

Lecture 42 07.Arcade controll setup

Lecture 43 08.Vehicle setup

Lecture 44 09.Set thrust

Lecture 45 10.Interp to

Lecture 46 10.Set brake

Lecture 47 11.Handbrake

Lecture 48 12.Wheel animation

Lecture 49 13.Wheel radius

Lecture 50 14.Thrust VFX

Lecture 51 15.Engine sound

Lecture 52 16.Widget blueprint

Lecture 53 17.Widget animation

Lecture 54 18.Throttle UI

Lecture 55 19.Set pitch input

Lecture 56 20.Modify Bone

Lecture 57 21.Pitch value

Lecture 58 22.Aileron and elevator

Lecture 59 23.Finterp to for pitch value

Lecture 60 24.Roll input

Lecture 61 25.Roll aileron and elevator

Lecture 62 26.Finterp to for Roll

Lecture 63 27.Yaw input

Lecture 64 28.Rudder rotation

Lecture 65 29.Rudder Yaw Finterp to

Lecture 66 30.Front chasis joint

Lecture 67 31.Hydrolics

Lecture 68 32.Front gear door

Lecture 69 33.rear doors

Lecture 70 34.Left gear

Lecture 71 35.Right gear

Lecture 72 36.Timeline for gears

Lecture 73 37.Open and close gears

Lecture 74 38.Check altitute

Lecture 75 39.Missiles and hardpoints

Lecture 76 40.Missile Reload system

Lecture 77 41.Other Missile Done

Lecture 78 42.Missile blueprint

Lecture 79 43.Missile meta sound

Lecture 80 44.Missile sound attenuation

Lecture 81 45.Missile explosion

Lecture 82 46.Shoot missiles

Lecture 83 47.Kill camera

Lecture 84 48.Missile rotation

Lecture 85 49.Track camera cancelation

Lecture 86 50.Target class

Lecture 87 51.homing missile

Lecture 88 52.Targetting system

Lecture 89 53.Targeting system UI

Lecture 90 54.Destroy target event

Lecture 91 55.Change target

Lecture 92 56.Third target problem

Lecture 93 57.Change target with input

Lecture 94 58.Missile UI

Lecture 95 59.Calculating GForce

Lecture 96 60.Destroy Jet

Lecture 97 61.Import sam system files

Lecture 98 62.Radar blueprint

Lecture 99 63.Radar door

Lecture 100 64.Radar rotation

Lecture 101 65.Radar lock on system

Lecture 102 66.Radar hit event

Lecture 103 67.Damage Radar

Lecture 104 68.Missile system blueprint

Lecture 105 69.Missile Looking up

Lecture 106 70.Missile rod position

Lecture 107 71.Connect radar system to missile system

Lecture 108 72.Pass target to missile system

Lecture 109 73.Missile system Rotation

Lecture 110 74.Sam missile

Lecture 111 75.Fire sam missile

Lecture 112 76.Sam system collisions

Lecture 113 77.Missile system bug fix

Lecture 114 78.destroy fighter jet

Lecture 115 79.fire all missiels

Lecture 116 80.Destroy missile system

Section 4: 03.Tank

Lecture 117 01.Create and import

Lecture 118 02.Tank gamemode

Lecture 119 03.Wheel setup

Lecture 120 04.Engine setup

Lecture 121 05.Look up and down

Lecture 122 06.Look left and right

Lecture 123 07.Going forward

Lecture 124 08.Going backward

Lecture 125 09.Wheel animation

Lecture 126 10.End wheels

Lecture 127 11.Tank tracks

Lecture 128 12.Tank track position

Lecture 129 13.Going left and right

Lecture 130 14.Track animation for turn in place

Lecture 131 15.Handbrake

Lecture 132 16.rotate turret joint

Lecture 133 17.Calculate delta rotation

Lecture 134 18.Gun pitch

Lecture 135 19.Crosshair widget

Lecture 136 20.Crosshair location

Lecture 137 21.Tank projectile

Lecture 138 22.Fire gun of tank

Lecture 139 23.Gun visual effect

Lecture 140 24.Add torque when firing

Lecture 141 25.Fire recoil

Lecture 142 26.Reload progress bar

Lecture 143 27.Projectile explosion

Lecture 144 28.Engine sound

Lecture 145 29.Tank tracks sound

Lecture 146 30.Tank UI widget

Lecture 147 31.Import Arty files

Lecture 148 32.Blueprint for Arty

Lecture 149 33.Distance to tank

Lecture 150 34.Target in range

Lecture 151 35.Rotate arty

Lecture 152 36.Predict where tank will be after one second

Lecture 153 37.Arty Rotation

Lecture 154 38.Arty projectile

Lecture 155 39.Arty fire VFX

Lecture 156 40.Arty gun motion

Lecture 157 41.Apply damage in radius

Lecture 158 42.Tank Health system

Lecture 159 43.Health bar

Lecture 160 44.Destroy tank

Lecture 161 45.Arty get radial damage

Lecture 162 46.Arty get destroyed

Section 5: 04.Helicopter

Lecture 163 01 Create project and import files

Lecture 164 02 Create helli blueprint

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