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Unreal Engine Blueprints: Game Optimization

Unreal dsgsd 19浏览 0评论

Published 4/2024
Created by Vlatko Chankulovski
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 39 Lectures ( 7h 50m ) | Size: 6.7 GB

Learn how to optimize your Blueprints and create games with techniques that are not shown on Youtube !

What you’ll learn:
Step By Step videos for Beginners and Advanced Students.
Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.
Advanced Heal/Damage System, Scoring System, Player Interaction and more.
Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.
Advanced and exciting gameplay actions.
Advanced Game Packaging (.exe) using Project Launcher and reduce file size.
Player Abilities and Spells with Cooldown.
After completing this course you will replace 90% of your Blueprints !

Requirements:
You must have installed Unreal Engine 4 or 5 (we will start programming immediately).
You should know how to move around in the Viewport.
You can use Unreal Engine 4 or 5 for this Course.
No prior programming knowledge is required, but it can be beneficial.

Description:
In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.You will learn how to use the powerful Visual Scripting Language: Blueprints.This course is created for Beginners and Advanced Students.The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.After completing this course you will be able to:Understand how Blueprints workCreate an exciting and cool Gameplay ActionsCreate unique Player Abilities with a Cooldown systemCreate a game with powerful and optimized BlueprintsDetect, reproduce and FIX common errors during programmingIn this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:Casting ( e.g. “Cast To Third Person Character” )Event TickEvent Bindings ( in Widget Blueprints )DelayGet All Actors of ClassYou are not going to just follow the videos and copy what I’m doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.

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