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Introduction to 3D Game Development in Godot

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Published 5/2024
Created by Thomas Yanuziello
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 11 Lectures ( 2h 10m ) | Size: 1.15 GB

Build a third person character controller in Godot to allow a player to control a 3D character and camera in a 3D level.

What you’ll learn:
Learn how to use the Godot game engine by starting a new 3D project from scratch.
Build a third person character controller that allows the player to control a character and camera in the style of a modern RPG.
Discover how complex mathematics and physics formulas can be applied in games to produce more realistic or fun game mechanics.
Use this project as a foundation for a 3D game in many different genres.

Requirements:
Students should have downloaded the Godot Engine and be ready to learn how to use it.
No experience necessary, I will try to explain everything in detail. If you have any questions, please ask.

Description:
In this course, we will cover everything you need to know about using the Godot Engine to build a third person character controller; from the very basics of working in 3D space up to and including controlling a character and camera in a 3D scene.  We will explore how to use math, physics, and vectors to achieve the third person gameplay you expect from most modern 3D games; with the left stick moving and rotating the character, and the right stick rotating the camera around them.When you’re done, you’ll have a good understanding of third person character control, and a fully functional implementation that is highly customizable for any 3D project; whether it’s a platformer, action RPG, or even a cozy farm sim—you can take the project in any direction you wish.You’ll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable.  You will be learning how to code with GDscript, with everything explained in detail.  Our scripts will be written to be highly customizable and reusable.  All of the project files will also be available in GitHub if you need to review the completed project.  These videos were recorded using Godot version 4.2.This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other.  So let me know what types of games you’re interesting in learning how to make and I’ll try to include them in future courses in this series.

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