最新消息:希望老用户进群讨论下未来网站的规划事宜,群:https://t.me/+kn2PVq7sV541OWJk

Hard-Surface Essentials Vol 1: Screwdriver & Fundamentals

未分类 dsgsd 2浏览 0评论

th_FW3JWlkvW20iAGcYOGVsiFQutKhFZlt7.avif_

Published 4/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 3h 24m | Size: 3.82 GB

Start your Hard-Surface journey: Master the fundamentals of modeling, baking, and texturing with this step-by-step prop

What you’ll learn
Master the complete high-to-low poly pipeline for creating professional game-ready props.
Learn essential hard-surface modeling techniques in Maya from a beginner to a functional level.
Achieve clean, high-fidelity bakes in Marmoset Toolbag without artifacts or technical errors.
Create realistic PBR textures in Substance Painter and produce high-quality renders for your portfolio.

Requirements
No prior experience in 3D modeling is required. This course is designed for absolute beginners.
Basic knowledge of how to navigate a computer and install software.
You must have the following software installed: Maya, Substance Painter, and Marmoset Toolbag.

Description
Master the Fundamentals of Hard-Surface Modeling: Screwdriver Edition

The first entry in the “Hard-Surface Essentials” trilogy. This series is designed as a progressive learning path for anyone looking to master high-quality prop creation. We start with the Screwdriver, focusing on the core pipeline and technical standards required for modern game assets.

This trilogy is built to scale: we begin here with the fundamentals, continue with the Wrench (Vol. 2) for advanced texturing, and conclude with the Radio (Vol. 3) to handle complex multi-part models.

Softwares covered in the pipeline

• Maya: Blockout, high-poly modeling, low-poly optimization, and professional UV packing.

• Substance Painter: PBR texturing and dedicated viewport setup.

• Marmoset Toolbag: High-quality baking and portfolio rendering.

Over 3 Hours of FULLY Narrated, Step-by-Step Content

The course is structured to take you from the very beginning to a final render

• Introduction & Software Fundamentals: 3 dedicated videos (40 mins) covering essential tools and basic concepts. This ensures you have the foundation needed before we start the asset.

• Section 1: Modeling (Blockout & Proportions). Using Maya to establish the primary shapes, focusing on getting the silhouette and scale right from the start.

• Section 2: High-Poly & Low-Poly Completion. Finalizing the high-detail model and creating an optimized low-poly version ready for real-time engines.

• Section 3: UVs & Packing. Learning how to create clean UV layouts and efficient packing to get the most out of your texture resolution.

• Section 4: Baking in Marmoset. Mastering the bake process to transfer all your high-poly details onto the low-poly mesh perfectly.

• Section 5: Substance Painter Viewport Setup. A quick 5-minute essential guide to setting up your workspace for accurate texturing results.

• Section 6: Texturing & Rendering. Creating realistic materials and wear-and-tear in Substance Painter, finishing with a professional render in Marmoset.

What you will achieve

• Create a Photorealistic Screwdriver from scratch, ready for your portfolio.

• Master the Hard-Surface Pipeline: Learn a professional workflow for modeling, baking, and texturing props.

• Understand the High-to-Low Poly Workflow: A complete, easy-to-follow walkthrough of the entire process.

• Professional Presentation: Learn how to light and render your models to a high standard.

Prerequisites

• You must have the software installed (Maya, Substance Painter, and Marmoset Toolbag).

• Important Note: This course is specifically structured for absolute beginners. Every step is fully narrated and explained in detail, making it the perfect starting point for those new to the hard-surface pipeline.

Password/解压密码www.tbtos.com

资源下载此资源仅限VIP下载,请先

转载请注明:0daytown » Hard-Surface Essentials Vol 1: Screwdriver & Fundamentals

您必须 登录 才能发表评论!