
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.79 GB | Duration: 3h 23m
Learn from a Gold-tier Unreal Authorized Instructor how the Unreal Engine inheritance system makes MetaHumans playable.
What you’ll learn
Make a MetaHuman fully playable in Unreal Engine 5.6+
Understand Unreal Engine’s character architecture
Customize animation retargeting in real-time
Debug, refine, and optimize character setups
Requirements
Familiarity with Unreal Engine interface and Blueprints
Completion of Epic’s “Your First Hour with Unreal Engine” recommended
Basic understanding of classes and components in Unreal (Actor, Pawn, Character)
Description
Course Note: Updated to Unreal 5.7 for new Metahumans, new Third Person Template, and Retargeting Ops StackMost tutorials on making a Metahuman playable using the Third Person template teach you how to do it by following a list of steps. This course teaches you what those steps actually do — and why that matters.As a Gold-tier Unreal Authorized Instructor, an Unreal Animation Fellow, and a generalist focused on all things Unreal Engine, including Virtual Production, Game Design, and Cinematics, I understand just how fast Unreal Engine is developing and changing. Understanding how the engine ticks (pun intended!) is key to your ability to thrive using Unreal Engine and problem solve when things don’t work as expected.In this focused, 3+ hour course, you’ll gain an architectural understanding of how Unreal Engine spawns and controls characters, including Metahumans, and deep dive into the third person template. Instead of overwhelming you with features, we go deep into core principles like:Inheritance and CompositionGame Mode and Default Pawn ClassBlueprint Class HierarchiesLive Animation RetargetingCharacter Movement ComponentsYou’ll learn to bring in a Metahuman and make them playable using the Third Person template — not by blindly replacing meshes, but by understanding the underlying systems used by the Third Person template. You are encouraged to break things and find your way back again, asking WHY — that is the way. Whether you’re working in indie games, virtual production, or animation, these are the kind of Unreal Engine fundamentals that will unlock both your curiosity and your capability. By the end, you’ll be confident not just in using Metahumans — but in using the Third Person template for your own projects.
Intermediate Unreal Engine users looking to make Metahumans playable,Creators interested in Unreal Engine’s character animation systems,Anyone curious about how Unreal handles player input, animation, and character control under the hood
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