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Solid Angle Katana to Arnold 4.2.5.3 Win/Linux

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Solid Angle Katana to Arnold 4.2.5.2

一款功能强大的Katana阿诺德渲染器插件,为标准Katana界面内的Arnold渲染器提供了一条桥梁。 使用可与Katana节点,场景图和脚本自然整合,支持多线程场景转换,为用户带来了极度流畅和快速的OpenVDB体积渲染。 Arnold for Katana是一款高档的、跨平台的烘托 API。是根据物理算法的电影等级烘托引擎,现在由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席烘托器运用。


Solid Angle Katana to Arnold 4.x | 3.2 Gb

Solid Angle, a bussines Autodesk, has released version 4.2.5.2 of Arnold for Katana (or KtoA). This release uses Arnold 7.2.5.2 and is a bugfix release.

KtoA 4.2.5.2 – Arnold for Katana – Date: 13 February 2024

Katana 4.5 and 5.0 compatibility
Katana 4.5v3 and 5.0v3 introduced a change that affects the Arnold USD plugins support in Katana. This release of KtoA supports those Katana versions or newer within their release series. Katana 4.5v1, 4.5v2, 5.0v1, and 5.0v2 are not supported by this KtoA release.
Bug Fixes
– KTOA-888 – UsdIn shader parameters sometimes not set correctly
– KTOA-936 – UsdIn: Wrong port connections for bump and displacement
– KTOA-975 – Check update notification works
– KTOA-978 – UsdIn: imported material has wrong ports and connections
– KTOA-982 – Scenegraph iterators still not freeing Katana geolib cache properly
– ARNOLD-9734 – Cache and texture flush requests were ignored
– ARNOLD-14660 – Crash changing imager parameter after disconnecting from driver
– ARNOLD-14644 – Autobump goes away at extreme magnification
– ARNOLD-14287 – Rare crash when compiling OSL shaders during IPR
– ARNOLD-14650 – [GPU] OptiX denoiser renders black when using more than one GPU
– ARNOLD-14631 – [GPU] Random crash with textures
– ARNOLD-10216 – [GPU] Log should report why a GPU is not matching requirements
– usd#1812 – Fix a startup time regression introduced in 7.2.4.0.
– usd#1753 – Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.

Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Katana (KtoA) to Arnold is a plug-in for Katana which provides a bridge to the Arnold rendering system from within the standard Katana interface.

In this tutorial, Creative Specialist Sukrit Sachdeva walks through how to add Arnold to Katana’s launcher script. You’ll then go on a tour of a sample Arnold scene within Katana, previewing the Arnold-specific materials available within Katana’s Network Material Node, and lights that you can create within the GafferThree node. You’ll be guided through Arnold’s options for render settings and finish with setting up AOVs in Arnold
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

Owner: Solid Angle
Product Name: Katana (KtoA) to Arnold
Version: 4.x
Supported Architectures: x64
Website Home Page :http://www.autodesk.com
Languages Supported: english
System Requirements: Windows & Linux *
Size: 3.2 Gb


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