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How to Animate a Dog Run Cycle in Maya

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Published 2/2026
Created by Jonathan Symmonds
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 6 Lectures ( 3h 22m ) | Size: 3.68 GB

Animate fast quadruped locomotion using professional timing, mechanics, and animation workflows

What you’ll learn
✓ Animate a realistic dog run cycle at full sprint in Autodesk Maya
✓ Understand fast quadruped locomotion, stride timing, and hip-driven motion
✓ Block, refine, and polish a high-speed run cycle using professional workflows
✓ Apply secondary animation and overlap to enhance realism and sell speed
✓ Create a demo-reel-ready quadruped run cycle suitable for film, VFX, or games

Requirements
● No prior quadruped animation experience required
● A copy of Autodesk Maya (student or trial version is fine)
● Basic familiarity with Maya’s interface is helpful but not essential

Description
Animating a believable dog run cycle at full speed is one of the most challenging tasks in quadruped and creature animation. Unlike a walk cycle, a run requires precise timing, strong weight shifts, and controlled overlapping motion to sell speed, power, and momentum.

In this course, you’ll learn how to animate a realistic dog run cycle in Autodesk Maya using a clear, production-proven workflow. Guided step by step, you’ll explore how fast quadruped locomotion works, how stride patterns change at speed, and how body mechanics drive believable running motion.

You’ll begin by analysing reference and understanding the limitations of the animation rig. From there, you’ll block the run cycle by establishing strong poses, correct foot placement, and clear hip-driven motion. As the course progresses, you’ll refine timing and spacing, improve body mechanics, and add secondary animation such as tail, ears, and body overlap to enhance realism without distracting from the main action.

The final stage focuses on polishing the run cycle using clean animation curves and subtle adjustments that push the motion to a professional level. Every step is explained clearly so you understand not only what to do, but why it works.

By the end of the course, you’ll have a fully animated, studio-quality dog run cycle suitable for inclusion in a demo reel or portfolio. The principles taught can be applied to other fast quadrupeds and creature animations, making this course valuable for anyone pursuing animation for film, VFX, or games.

All lessons are taught step by step in Autodesk Maya, with project files included so you can follow along.

 

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