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Creating A Space Shooter in Godot

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GDScript Development

What you’ll learn
create spawners
create a space shooter
use groups
layers and masks
reusable scenes and scripts
file organization
reimport assets with different settings

Requirements
Have a working computer

Description
Learn to create games in the Godot game engine using a python-like programming language, GDscript.

In this course, we will create a Space Shooter game that is cross-platform for MacOS, Windows, Linux, Android, IOS or even embed into a browser.

While on your game development journey you will gain the skills and ability to create the Space Shooter you want.

****If you have no experience in coding or want to familiarize yourself with the language, my course on learning the GDscript language is recommended to help at least learn basic code terminology and structure****

You will learn

The layers and masks

To create spawners

Use Groups

Reusable scripts and objects

Inventory Management

Reimporting of assets with different settings

The importance of file organization

and more…

****If you have no experience in coding or want to familiarize yourself with the language, my course on learning the GDscript language is recommended to help at least learn basic code terminology and structure****

Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

Who this course is for
Godot developers that want to learn how to make a space shooter game



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