Duration 6h 31m Project Files Included MP4
Texturing a Scene with Substance 3D Painter
Learn to make texture for a VFX level model from start to finish
What you’ll learn
Texturing a Complete Scene from Start to Finish
Making Custom Material and Masks
Rendering Using Arnold Render Engine
Working with Large Scale Scene
Basic Knowledge of Substance 3D Painter
You should have Substance 3D Painter version 8.1.3 and above
This course is not covering the modelling part. The course 3d models are included in the Project files
Over 6h of fully narrated video tutorial
I expect you to have some essential texturing experience.
You should have Substance 3D Painter 8.1.3 and above installed on your computer.
I decided to make a substance course based on one of my previous ZBrush tutorials.
This course is designed to get you up and running with the latest version of substance 3d painter.
WHAT WILL I LEARN:
Preparing 3Dscene for texturing
Making custom materials inside Substance 3D Painter
Render using Arnold Renderer
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
About Substance 3D Painter:
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.
Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.
The state-of-the-art viewport in Painter shows all your artistic decisions in real-time. Iterate complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path-tracing mode.
Who this course is for:
This course is for 3D artists interested in texturing a complete scene with Substance 3D Painter