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WorldBuilders – Tactical Hard Surface Weapon Design Course – Alex Senechal

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Title: WorldBuilders – Tactical Hard Surface Weapon Design Course – Alex Senechal

Info:

Audio: English
Subtitles: English & Chinese (hardcoded subtitles)

Design the weapons of the future. In this course, you’ll learn how to create professional hard surface weapon designs for games, film, and concept art portfolios. Discover how to merge industrial design thinking with sci-fi aesthetics as you take your ideas from rough sketches to fully rendered 3D visuals. Using a clear step-by-step workflow, you’ll explore form design, functionality, and storytelling through objects—building weapons that look realistic, functional, and ready for production.

Course Content
Design Fundamentals for Hard Surface Artists (shapes, silhouettes, and surface breaks);
Weapon Design Process from Sketch to Render (2D ideation to 3D blockouts and rendering);
Industrial Design Principles for Concept Art (functional forms, material language, and surface detailing);
3D Modeling & Rendering Workflow (clean models ready for presentation);
Presentation & Portfolio Techniques (lighting, composition, and final polish);
Course Outcomes: Design futuristic weapons, integrate 2D and 3D workflows, and produce polished renders.

Prerequisites
Concept artists who want to master hard surface weapon design;
3D modelers and designers learning visual storytelling through objects;
Students building a portfolio for games, animation, or industrial design.

Tools Used
Photoshop, Plasticity, Blender 5.0

Level
All skill levels


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