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Bitty Engine 1.7.1 Win/macOS/Linux

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Bitty Engine是一款由 Tony Wang 开发的轻量级、跨平台 2D 游戏引擎 与开源框架。它在设计理念上融合了专业引擎的生产力与“幻想控制台”(如 PICO-8)的迭代便利性,特别适合用于原型设计、Game Jam、商业或非商业项目以及创意实验。
核心特性
  • Lua 脚本驱动:使用简单易学的 Lua 语言 进行编程,支持多源码文件管理。
  • 全内置编辑器:集成了一系列生产力工具,包括代码、精灵(Sprite)、地图、图像、文本、音效以及 JSON 编辑器。
  • 完善的调试系统:内置完整的调试器,支持设置断点、单步执行、变量检查及调用栈查看。
  • 高性能与小体积:空项目打包后的体积仅约 10MB 左右,远小于主流大型引擎。
  • 跨平台支持:支持 Windows、macOS、Linux (Ubuntu) 以及 HTML5 (WebAssembly) 导出。

File size: 232.6 MB

Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine’s productivity, and fantasy computer/console’s ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.

Why Bitty Engine?
Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with an empty project, the other engines output more than 10 times bigger).
It is supposed to be your ultimate 2D game creating software.

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