
Published 2/2026
Created by Kenzo CG.Boundary
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 27 Lectures ( 14h 46m ) | Size: 10.4 GB
Professional Blender Addon Development with Python Volume 1
What you’ll learn
✓ Learn the python programming language
✓ Learn how to use PyGame and Turtle Graphics
✓ Learn how to write scripts inside of Blender
✓ Learn how to write a fully featured Addon
✓ Learn how to use Visual Studio Code and the debugger
✓ Learn the GPU and BLF module for custom graphics
✓ Learn how to use BMesh for procedural modeling
✓ Learn Blender Mathematics such as Matrices and Vectors
✓ Learn how to create a Modal Operator
✓ Learn Ray Casting
✓ Learn how to create persistent application handlers
✓ Learn how to convert your addon to an Extension type
✓ Learn Addon Preferences and Properties
Requirements
● A basic understanding of Blender
Description
Whether you’re completely new to Python or an experienced developer ready to build your own Blender addons, this course is designed to take you from fundamentals to advanced, production ready tools.
We begin with a Python crash course, covering the core language concepts through hands-on practice. You’ll learn by doing, starting with turtle graphics, then building a simple two player game using PyGame. Along the way, you’ll work with drawing commands, basic game logic, and collision detection to solidify your understanding.
Once you’re comfortable with Python, we move into Blender and explore scripting directly inside the application. You’ll learn how to navigate the Blender Python API, starting with bpy data to access and modify blend files in memory. From there, we dive into context, properties, operators, panels, and other essential systems used in real world addons.
With a strong foundation in place, we return to Visual Studio Code and bring everything together by building a fully featured, professional-quality Blender add-on from scratch.
Ready to go even deeper? You’ll learn how to program custom graphics using Blender’s GPU module, perform ray casting, and work with the BMesh system to generate procedural geometry. This course is for creators who want to build high level Blender addons and truly understand how they work under the hood.
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